[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 196 through 210 (of 673 total)
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  • #33509
    bitblox
    Participant

      Going to use this as concept art to build a character from…

      #33510
      malhomsi
      Participant

        lovely sculpture ! u nail it 200% ! i’m in admiration 

        #33511
        malhomsi
        Participant

          Amazing ! 

          #33512
          Jere Haapaharju
          Participant

            Haha the expression really makes it recognizable 😀 Great job

            #33513
            malhomsi
            Participant

              this week was amazing ! i love the class system , it was a great experience for me , and i am happy to meet u all , following ur progress and reading ur feedback was priceless !

              i personaly never follow any art class , i know now what i was missing !

              thank u all , thank u Kent .

              #33514
              Jere Haapaharju
              Participant

                Agree with @csehz and sometimes it takes bravery to post something that isn’t yet finished

                #33515
                Vladislav Barsamov
                Participant

                  Great sculpt! I also guess that’s Kristen Stewart, that expression with a half open mouth is spot on. 

                  Also sweet stylized concept you have there.

                  #33516
                  Jere Haapaharju
                  Participant

                    Nice sculpt and the same that @theluthier said about the concept

                    #33517
                    Jere Haapaharju
                    Participant

                      I laughed so hard when the caricature popped on the screen 😀 Amazing

                      #33518
                      Mortimer
                      Participant

                        Homework Submission Week 1

                        Hopefully, I’m not too late to submit the homework for the class. I decided to do the character with one of my close friends from college. I would have liked to spend more time on it but I became very busy with school and had to make due with what I had done. Overall I feel that the sculpt went fairly well. Getting the eyes, ears, and cheeks exaggerated was difficult at first but then after re-watching the tutorials, I understood how to do them. The hair was the most difficult part of the sculpt to get how I wanted. I had another idea in mind, however, I began to run out of time and decided to derive from the reference picture a bit with the hair.

                        For the concept art, I decided to go with one of the characters from one of my favorite mobile games. A scythe wielder named Alice. 

                        #33519
                        Kent Trammell
                        Participant

                          Matthew Ullrey. You knocked this one outta the park, my man. The focus on key features, TEETH, squinty eyes, the nose, the wrinkles..really well done. This is A++ work 👏👏

                          And your concept art is 👌

                          #33520
                          Kent Trammell
                          Participant

                            Congrats on your first head sculpt, Matt! To do a first head sculpt as a caricature is like playing basketball for the first time at NBA tryouts. So kudos on taking on that challenge!

                            It’s quite good for a first head. Anatomy structures like the mouth and laugh lines are too often ‘etched’ on with beginners but yours are shaped accurately into the face, with appropriately varying depths. Same with the nose.

                            The eyes are perhaps the most off-putting to me. It seems like it was an exaggeration attempt but they came out looking a bit like fish eyes – a significant departure from David McCAllum’s. Your sculpt’s hair is a recognizable feature though.

                            Overall this is an excellent effort, Matt! You should be proud of what you accomplished. Human faces are one of the most difficult things to sculpt well, and with more time and practice I’ve no doubt you’ll be a natural at it.

                            #33521
                            Kent Trammell
                            Participant

                              ArtStation and Pinterest are the 2 sites I check daily for CG/art inspiration. So yes, it’s a cool place! Not just for recipes 😏

                              Nice job designing your own character. She’ll work well for the remainder of this class. And I really like the purpose she has in your game. All that info is part of this week’s assignment even. Good stuff @jack07!

                              #33522
                              Jere Haapaharju
                              Participant

                                Ok so I tweaked it a bit and feel my soul purified for making it look more like a caricature. 

                                Devy

                                #33523
                                Kent Trammell
                                Participant

                                  No one can accuse you of not exaggerating! Good job challenging your limits and pushing as far as you could with Tamara’s facial features. That is after all the primary goal of the homework this week.

                                  While I can see familiarity to Tamara, it does end up looking a little alien; and the absence of hair doesn’t help that impression. But I affirm your decision to accentuate the cheekbones and long face. He nose could have used some elongation imo..but overall, I applaud the level of exaggeration you reached!

                                  It’s a B+ in my book. Nice job, @silentheart00 👍

                                  As for the concept art, it seems a little too simplified to me. It looks like the “block out” stage of a character illustration rather than a finished concept. It would likely only take you an hour or so to model fully. I’d recommend something more fully realized. Even a simple character but with more substance like these:

                                        

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