Forum Archive › [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender
Nice to see you got it working with the mountains in the background. Maybe paint it in March when the next class starts 🙂
Looking really good @mathias67! You’re really taking the time to craft the scene and composing the image. Love the mountains and columns. Intriguing theme here. 🤘
BC1-1801 Week 3 Homework Submission
Kent, just wanted to say how much I have enjoyed this class! It was kind of heartbreaking hearing you talk yesterday about everyone getting burned out over The Range. Glad you guys are fighting the good fight. It’s been tremendously helpful this month to have, however informal they are, assignments and deadlines and the knowledge that people will review and critique my work. I’ve stayed more motivated and active this than anytime since I first started learning 3d. And to everyone in the community, thank you so much for making this class work, your submissions were inspiring and your feedback astute. I will definitely be back for stylised characters!! Here is my homework (inspired by Dr. Seuss). It’s a little early, and could still use more texture work, but I’m leaving town for a week and wanted to get it in. 
Sketchfab: https://skfb.ly/6vXTN
I think I said something along these lines a couple of weeks ago, but in light of this week’s homework, I wanted to say it again.
For the last couple of weeks, we’ve learned how to model and sculpt individual objects. With that knowledge, you now know nearly all you need to know to be able to do a complex scene such as a room. Doing an entire room, well, is a long, time consuming process. but don’t let that scare you.
The key to understanding how to do a “large, complex” scene is to realize that a huge scene is nothing more than a collection of smaller pieces. What makes it seem scary is that there is so much to do. Instead of focusing on an entire room needing to be done, simplify it. Break it down. What goes in the room? A table, chairs, lamp.. So focus on the individual pieces. Model the table. Then when you get that done, model the chair. And so on. Each piece. One at a time. Then, once you get enough pieces done, you can bring them together.
And just like doing the sculpting, take it one layer at a time. Once you have the “big” pieces in place, look at it and see what else it needs. What goes on the tables? What else is needed in the scene? In response to @choyce7 ‘s post, I listed several questions that you might want to answer if you’re doing a scene. The more of those kinds of questions you answer, the better the scene will be.
Doing a character is more or less the same. Answering the questions about who the character is, what he (or she) does for employment, what hobbies and interests they might have, and so on helps you to establish (if for no one else) in your mind what the character should look like, be wearing, and so on. And just take each part one at a time, adding detail and so on.
Finally, in regards to this assignment, if you’re looking for inspiration on what to do this week, what have you done that you can push further? What can you build a scene around? Reusing assets is a very useful, and common, thing to do with 3D modeling, so keep that in mind this week.
I’ve seen a lot of great things come out even from those who are completely new, and I look forward to seeing what come up this week!
This is really cute. I can easily imagine it in a stylized game. 🙂
Your Seuss house is awesome! Straight out of his stories and mind. Really nice work here. You nailed it. I see nothing to critique. What a way to end the class @procyonlotor. An A+ for sure 👏
And thanks so much for the feedback. I’ve been so hyped about this class format and your feedback confirms my hopes for what it can be. See you in March, John!
BC1-1801 Week 4 Homework Submission
Turned out my laptop can run some sculpting pretty well. At least when the number of faces was round 200 000 it still goes on but immediately starts to choke when matcap is added but it’s not so big deal, I’m just glad I was able to make this weeks homework in time.
Here they are: Velociraptor, Triceratops and Pteranodon!



And the Sketchfab links:
Great job, especially on those pteranodon wings!
That’s a good word, Grady.
Thank you both! I’m learning a lot. The reason I couldn’t finish the background was because I had the detail too high. I’ve found that when sculpting very large background objects in constant detail it pays to take it all the way down to ‘1’ and work up as detail is needed. Fortunately for me the set from which this scene was taken was fairly lumpy / low detail to start with so it didn’t take much to get a close approximation. Also, the original scene appears to have been sculpted with gray plaster or foam (which took on a purple hue from the rear stage lights) so the only painting I’ll have to do is the gate itself. I plan on taking that up after I’ve finished my project for week 4.
Kent: I wish I would take credit for the composition, but all I’m doing is trying to stay faithful to the set as it was shown. This is the ‘Guardian of Forever’ from the original Star Trek season 1, ‘The City on the Edge of Forever’. As it is likely I’m the oldest person in the class (I’ll be 51 this year), and having a penchant for very strange and obscure references anyway, I’m showing my age on this project. 😉
I love the theme and the form / proportions are very good.
I too love the dino theme. You’ve accomplished the meta-shapes quite well @swikni! And these are not the easiest shapes to hit. Good stuff. If you wanted to add finer details in the future, these shapes would be apt to accept them.
Excellent work: Grade A stuff for the final week! 👏
Yeah, adding details could be pretty good next step/challenge to focus on 🙂
BC1-1801 Week 4 Homework Submisson
An old wooden hay wagon
I need a lot of time to find out how axels an drawbars work 😉
This is what I was able to finished in 3 days.
There is still a lot of work e.g. some sculpting for the wood to make it look old and add a few details and to bake normal maps.
I want to upload the wagon to a virtuell world, so some work is still needed because there are some requirements e.g. for materials, geometry and LOD.
So I definitely keep on working on it.
Thank you so much for this class. I have learnet a lot and the combination with additonal live-streams is very helpful.

Look at that! Those details are looking really nice. Excellent job paying attention to all the nooks and crannies as well as various pieces. Great work to finish off the class: It’s an easy A in my book 👏