[ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Viewing 15 posts - 571 through 585 (of 663 total)
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  • #32790
    Jere Haapaharju
    Participant

      Nice to see you got it working with the mountains in the background. Maybe paint it in March when the next class starts 🙂

      #32791
      Kent Trammell
      Participant

        Looking really good @mathias67! You’re really taking the time to craft the scene and composing the image. Love the mountains and columns. Intriguing theme here. 🤘

        #32792
        John Sanderson
        Participant

          BC1-1801 Week 3 Homework Submission

          Kent, just wanted to say how much I have enjoyed this class!  It was kind of heartbreaking hearing you talk yesterday about everyone getting burned out over The Range.  Glad you guys are fighting the good fight.  It’s been tremendously helpful this month to have, however informal they are, assignments and deadlines and the knowledge that people will review and critique my work.  I’ve stayed more motivated and active this than anytime since I first started learning 3d. And to everyone in the community, thank you so much for making this class work, your submissions were inspiring and your feedback astute.  I will definitely be back for stylised characters!!  Here is my homework (inspired by Dr. Seuss).  It’s a little early, and could still use more texture work, but I’m leaving town for a week and wanted to get it in.

          Sketchfab: https://skfb.ly/6vXTN

          #32793
          Grady Pruitt
          Participant

            I think I said something along these lines a couple of weeks ago, but in light of this week’s homework, I wanted to say it again.

            For the last couple of weeks, we’ve learned how to model and sculpt individual objects.  With that knowledge, you now know nearly all you need to know to be able to do a complex scene such as a room.  Doing an entire room, well, is a long, time consuming process. but don’t let that scare you.

            The key to understanding how to do a “large, complex” scene is to realize that a huge scene is nothing more than a collection of smaller pieces.  What makes it seem scary is that there is so much to do. Instead of focusing on an entire room needing to be done, simplify it.  Break it down. What goes in the room?  A table, chairs, lamp.. So focus on the individual pieces.  Model the table. Then when you get that done, model the chair. And so on. Each piece. One at a time.  Then, once you get enough pieces done, you can bring them together.  

            And just like doing the sculpting, take it one layer at a time. Once you have the “big” pieces in place, look at it and see what else it needs. What goes on the tables? What else is needed in the scene? In response to @choyce7 ‘s post, I listed several questions that you might want to answer if you’re doing a scene.  The more of those kinds of questions  you answer, the better the scene will be.

            Doing a character is more or less the same.  Answering the questions about who the character is, what he (or she) does for employment, what hobbies and interests they might have, and so on helps you to establish (if for no one else) in your mind what the character should look like, be wearing, and so on. And just take each part one at a time, adding detail and so on.

            Finally, in regards to this assignment, if you’re looking for inspiration on what to do this week, what have you done that you can push further? What can you build a scene around?  Reusing assets is a very useful, and common, thing to do with 3D modeling, so keep that in mind this week.

            I’ve seen a lot of great things come out even from those who are completely new, and I look forward to seeing what come up this week!

            #32794
            Katerina Novakova
            Participant

              This is really cute. I can easily imagine it in a stylized game. 🙂 

              #32795
              Kent Trammell
              Participant

                Your Seuss house is awesome! Straight out of his stories and mind. Really nice work here. You nailed it. I see nothing to critique. What a way to end the class @procyonlotor. An A+ for sure 👏

                And thanks so much for the feedback. I’ve been so hyped about this class format and your feedback confirms my hopes for what it can be. See you in March, John!

                #32796
                Jere Haapaharju
                Participant

                  BC1-1801 Week 4 Homework Submission

                  Turned out my laptop can run some sculpting pretty well. At least when the number of faces was round 200 000 it still goes on but immediately starts to choke when matcap is added but it’s not so big deal, I’m just glad I was able to make this weeks homework in time.

                  Here they are: Velociraptor, Triceratops and Pteranodon!

                  And the Sketchfab links:

                  Velo

                  Trice

                  Ptera

                  #32797
                  John Sanderson
                  Participant

                    Great job, especially on those pteranodon wings!

                    #32798
                    Kent Trammell
                    Participant

                      That’s a good word, Grady.

                      #32799
                      Matthew Gayton
                      Participant

                        Thank you both! I’m learning a lot.  The reason I couldn’t finish the background was because I had the detail too high.  I’ve found that when sculpting very large background objects in constant detail it pays to take it all the way down to ‘1’ and work up as detail is needed.  Fortunately for me the set from which this scene was taken was fairly lumpy / low detail to start with so it didn’t take much to get a close approximation.  Also, the original scene appears to have been sculpted with gray plaster or foam (which took on a purple hue from the rear stage lights) so the only painting I’ll have to do is the gate itself.  I plan on taking that up after I’ve finished my project for week 4.

                        Kent: I wish I would take credit for the composition, but all I’m doing is trying to stay faithful to the set as it was shown.  This is the ‘Guardian of Forever’ from the original Star Trek season 1, ‘The City on the Edge of Forever’.  As it is likely I’m the oldest person in the class (I’ll be 51 this year), and having a penchant for very strange and obscure references anyway, I’m showing my age on this project. 😉

                        #32800
                        Matthew Gayton
                        Participant

                          I love the theme and the form / proportions are very good.

                          #32801
                          Kent Trammell
                          Participant

                            I too love the dino theme. You’ve accomplished the meta-shapes quite well @swikni! And these are not the easiest shapes to hit. Good stuff. If you wanted to add finer details in the future, these shapes would be apt to accept them.

                            Excellent work: Grade A stuff for the final week! 👏

                            #32802
                            Jere Haapaharju
                            Participant

                              Yeah, adding details could be pretty good next step/challenge to focus on 🙂

                              #32803
                              Mona Loren
                              Participant

                                BC1-1801 Week 4 Homework Submisson
                                An old wooden hay wagon
                                I need a lot of time to find out how axels an drawbars work 😉
                                This is what  I was able to finished in 3 days.
                                There is still a lot of work e.g. some sculpting for the wood to make it look old and add a few details and to bake normal maps.
                                I want to upload the wagon to a virtuell world, so some work is still needed because there are some requirements e.g. for materials, geometry and LOD.

                                So I definitely keep on working on it.

                                Thank you so much for this class. I have learnet a lot and the combination with additonal live-streams is very helpful.  

                                #32804
                                Kent Trammell
                                Participant

                                  Look at that! Those details are looking really nice. Excellent job paying attention to all the nooks and crannies as well as various pieces. Great work to finish off the class: It’s an easy A in my book 👏

                                Viewing 15 posts - 571 through 585 (of 663 total)
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