Forum Archive › [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender
In light of @motsu ‘s comment on feeling like his sculpt is a failure, I want to share an experience I had about 3 years ago.
Right after Leonard Nimoy passed away almost 3 years ago, I decided that I wanted to do a tribute sculpt. I wasn’t aiming for a completely “realistic” version, but was also wanting to practice caricature. I found several references that worked from.
After just a few days, I had my first “version” — and it looked NOTHING like him:

It’s rough, crude… It looks kind of human. But I could have called this a failure and stopped here. But I didn’t. I kept going. Kept refining. Kept comparing what I had from different angles to the references that I had pulled up. I kept pushing the sculpt further. Not in hours. Not in days. It took me weeks. Over most an entire month. After many hours of work, I eventually got him looking decent enough that people were recognizing not only the character, but also which actor’s version of the character.
https://cgcookie.com/u/gradyp/projects/spock-leonard-nimoy-tribute
If I hadn’t kept going, I would never have realized the eventual outcome, which is still, 3 years later, one of my proudest accomplishments and most favorite pieces on my hard drive.
So if it looks like crap after just a couple of hours, that’s okay. Keep working on it. Keep pushing. Keep trying. If it takes a month or two, that’s fine. You don’t have to create a masterpiece in a single day. In fact, several of the artists that I watch on Twitch will spend several streams, 4 to 6 hours at a time, on a single character, working for a week or more just on one character. Does it matter if it takes you 80 hours to do it if it turns out great? I’d be willing to bet that most of the best pieces you see online took at least 40-80 hours to get there. You can do it, if you just give yourself a chance!
Kent thanks, yes submitted Melvin and passed 😀
Regarding the polishing of the model I am somehow afraid of that, because my shapes are getting smaller by that. Is that common mistake at beginner sculpters and what might doing wrong?
BC1-1801 Week 3 Homework Submission

The latest of entries, but I’ve been avoiding it and just had enough time to finish Melvin tonight 🙂
P.s. to all those afraid of sculpting like myself, just watch the videos and follow along. It won’t be perfect, but you’ll learn something along the way and come out less afraid of it in the end… Trust me.
Amazing. Very high detail models all of them 🙂
Thank you very much for the comment @kent.
Honestly, I did not manage the spine;) so I had left it – and then forgot to tweak it
I did not notice the leg – thanks for the hint
I have to learn some anatomy skills. even for comic characters.
I try to submit, got an error and try agin. Now it is set twice I think
Many thanks.
I continue to practice !
General question, I never used a stylus until Tuesday, anyway the jump from the geometric shapes to melvin is too big for me. What are some good things to practice on and am I best off drawing something and then creating a basic mesh and then sculpting. For practicing meshes (week 2) I am just looking for objects around my work area and using them. This has made it easier for me to see the geometric shapes that make up the solid objects and made the mesh modeling easier. Any advice would be appreciated.
BC1-1801 Week 3 Homework Submission
Primitives:

Sculpting … just the one …

BC1-1801 Week 3 Homework Submission: ” Melvin and the spider “
I wanted to create a little story around melvin and another character and this primitive shapes…
This is the result: (Etherything here was sculpt by myself ^^)

This is my melvin:
https://cgcookie.com/exercise_submissions/10961
Primitive shapes:
The spider:
Pfeeew… This week was harder than the others (in my opinion) but pretty instructive ! 🙂
BC1-1801 Week 3 Homework Submission
This was a big challenge for me too and taught so much. Thank heavens for the inflate tool and @theluthier walkthroughs! I don’t know how many times I scrapped detail and restarted and rewatched. I kept getting crossed up between subdivide collapse, subdivide edges, relative detail, etc. The whole process was pinching and creasing my cerebral cortex! Had to fix some topology issues when I applied decimation. That was eye-opening!
Finally had to call him done due to time.
Here’s the link to my Melvin exercise submission for this week and a screenshot.
I’m sorry to say the other parts of this week’s homework may be late or missing for me. When I went to jump on my machine to work on the other sculpts this morning I was greeted with a Window’s update that left me with only a black screen and blinking mouse arrow. The restore\repair process set me back a little time-wise. We’ll see how it goes…
And here’s the second part, 7 hrs later. Glad I took the time to do it though it could use more work. Parts of this were harder than Melvin! Going to see if I can get the last part done.

BC1-1801 Week 3 Homework Submission
I finished Melvin a few months ago when I first started sculpting. Since I’m working on a CG Challenge scene at the moment I didn’t re-sculpt him. But here is a Sketchfab link and a simple scene I had put together.
As to the primitives, it was one of the deceptive not-really-easy-after-all exercises. I think the cone in particular could have turned better, but – oh, well.

And regarding the extra sculpted objects, I managed to do only two, but I needed to brush up on my texture-painting skills, so I went full way and baked normal maps as well when I was at it. This is a first time I used the MultiRes modifier and I love it! My aim is to create detailed scenes with many organic objects. Having to retopologize every one of them… is fun, but a little impractical. With this workflow I should be able to do more each week 🙂

Katerina that is simply magical again and again, congratulations for this scene
Yannis it is great idea combining all the objects to one scene, that is fun 🙂
Yes agree this week is harder than the others, respect for everyone who were able to manage the three waves of scuplting with time and everything
If you’re going for realism, the nose is a bit big and the eyes aren’t quite right, but overall, great job!
Jumping into detail too quickly is one of the biggest mistakes to make because you can get everything looking just right only to zoom out and it doesn’t make sense in relation to everything else. Just take it a little at a time. Great job here, though!