[ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Viewing 15 posts - 361 through 375 (of 663 total)
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  • #32580
    Kent Trammell
    Participant

      This is a piece of ART. 

      • Accomplishes the assignment ✅
      • Even, minimal topology ✅
      • Expressing a visual idea to generate thought ✅
      That means it’s an for sure 👏 One minor crit is that since your base mesh is so minimal (a good thing) I recommend bumping up your subsurf modifier to 3 or 4 levels for rendering. It looks like it’s at 2 levels and I can see some faceting.
      #32581
      Zsolt Cseh
      Participant

        Grady thanks just again detailing your workflow with tips, finding it very valuable 

        #32582
        Kent Trammell
        Participant

          Stupendous submission @jmac05. Couldn’t be a better execution of the assignment/exercise. I like the personality of the coffee cup: Grade A work 👍

          I experienced similar awkwardness regarding the base mesh placement VS modifier result of the tire. As far as I could tell, it was due to the required collaboration of object origins (basemesh & circle). With that as a requirement, I’m not sure we could setup the basemesh to be intuitively placed along the wheel..unfortunately.

          If anyone else has a suggestion, I’m all ears.

          #32583
          Kent Trammell
          Participant

            Whoops, just now seeing your other models for Week 2. Excellent work, Paul! All your topology is clean and minimal. More A-quality modeling!

            #32584
            LJ Simpson
            Participant

              Cool weapon! I am at a total loss. Over thirty years I’ve read most of the Conan series, Wheel of Time, Game of Thrones. Another hint maybe? : )

              #32585
              LJ Simpson
              Participant

                Great work getting these posted. I like the mug!

                #32586
                LJ Simpson
                Participant

                  Woah! Great breakdown of your process @gradyp . A great way to keep a handle on scale. For the wagon project in my gallery, getting all the measurements, photos, and sketches I could, really helped with the work. Seems like a simple project but it can be overwhelming if you don’t break it down and have data to hang your hat on.

                  #32587
                  Kent Trammell
                  Participant

                    The shield above looks good from this angle @gradyp. A little simplistic, so I like your idea of adding a rim. Maybe some additional rivets on top of that rim. I’m curious what the front looks like! Also no wireframe 😞  but the shaded version seems clean enough.

                    Love the table. Still no wireframe, ya punk! 😉  And wow, I can’t believe I haven’t mentioned the importance of reference. Maybe because it’s more of an intermediate/advanced principle…thinking outloud here… As beginners, I think the focus should be on getting comfortable with tools and process. Thanks for bringing it up though! And for sharing about your workflow 🙇🏻‍♂️

                    Oh yeah – I think I can give you the benefit of the doubt (sans wireframes) that this is A-quality work overall 👍

                    #32588
                    Kent Trammell
                    Participant

                      Wow that’s a really cool tool! I know I could accomplish a similar setup with Blender using a flat, well-thought-out model and an armature. But to my knowledge, Blender doesn’t have any kind of built-in tool like that. It seems like that’s a specific feature designed to create product packaging in C4D.

                      Curious to me that package design is in such high demand for C4d users to warrant this kind of modeling tool set. It’s a very specific use case 🤔

                      #32589
                      Matthew Gayton
                      Participant

                        Really good perspective!  It fits perfectly with the cloud background.

                        #32590
                        Matthew Ullrey
                        Participant

                          In my guesstimation, each piece of that chocolate wall panelling would be about 2,500 calories. Willy Wonka would be proud.

                          #32591
                          Mark Smith
                          Participant

                            also something to perhaps experiment with is the subsurf modifier’s position in the modifiers stack…

                            it generally works better being at the bottom of the pile than at the top…

                            #32592
                            Matthew Gayton
                            Participant

                              Thank you both for responding. Due to technical problems on my end it took me a while to find this question again. (For some reason FireFox doesn’t give access to the reply box and Explorer takes three to five minutes to refresh each time I move to a different page on this post.)

                              OK, here is an example image. Suppose for each of the top faces of this cube I wanted to then extrude them out like the tentacles of a squid, gracefully waving in the air or moving to grasp something.  If I do the ‘click-by-click’ method it would become an editing nightmare, but if each face were extruded along a path it would just mean editing the path.

                              #32593
                              Matthew Gayton
                              Participant

                                Thank you Kent!

                                #32594
                                Matthew Gayton
                                Participant

                                  Again, thank you.

                                  ->Kent:  I had it at three, but I’ll push it up a few for a cleaner render.  I hope to take some courses in the future for modeling and shading photo-realistic characters.  I appreciate feedback, both positive and critical as it helps me move forward.

                                  Because of my browser issues today was the fist day I was able to go back and really go through this thread and look at all the work people have submitted and I have to say I’m really impressed with what everyone’s been doing. Just fantastic work.

                                Viewing 15 posts - 361 through 375 (of 663 total)
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