[ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Viewing 15 posts - 301 through 315 (of 663 total)
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  • #32520
    Zsolt Cseh
    Participant

      Let me share some statistics about the homeworks in the class Saturday morning 08:00 CET (the weekend comes so more freetime 🙂 ):

      – 37! members posted homeworks on Week1 (plus one even found in separate thread posted homework accidentally there, so maybe 38 🙂 )

      – 5 new members joined to Week2, welcome in the thread 🙂

      – 10 members posted already their homeworks to Week2, who already participated in Week1 (2 members to be added to the table yet)

      – 27 members hopefully are working on their homework on Week2 (including me 😀 ), who posted homework to Week1 but did not to Week2 yet

      So at the moment we are 42 in the 2018 January class!

      #32521
      tanya
      Participant

        @theluthier I should have watched the class first, after that and listening of the retopology class I know get the importance of edge and face loops, I had thought the issue was quads.  I have learned a lot from listening to your class and it has helped to have the active group and seeing other peoples stuff.  Thanks.

        #32522
        Kent Trammell
        Participant

          Haha the Porg mug! Is that a mesh modeling job or sculpt + retopo?

          The wheel is great. Awesome detail in the rim and tread. Don’t forget to submit this to the exercise if you haven’t. Get some CGC XP 🙂

          And the bananas + holder are 👌

          Grade A work. I’d say you have this modeling thing down 👏

          #32523
          Kent Trammell
          Participant

            Thanks for sharing these stats @csehz! The weekend commeth. I look forward to seeing more week 2 homeworks 🤘

            #32524
            Philip Adams
            Participant

              BC1-1801 Week 2 Submission

              The bell pepper seemed like a good challenge in the time allotted (and also reminded me of an intro graphite/charcoal drawing class). Had I to do it over again, I would have started the UV sphere with fewer segments, and I would have tried to have been more clever about modeling the cap. I learned a lot though.

              The ring was just having fun. Threw that one together pretty quickly. For want of time, I gave up trying to resolve the seam where the ends of the curve modifier merge. Probably normals, or maybe the ends aren’t actually merging as I want them to.

              These organized classes work better for me, and thanks for providing this. A combination of community, accountability, and deadlines. Definitely focuses the mind.

              #32525
              Matthew Ullrey
              Participant

                “These organized classes work better for me, and thanks for providing this. A combination of community, accountability, and deadlines. Definitely focuses the mind.”

                I completely agree. My self-motivation sometimes needs a kick in the pants.

                #32526
                Zsolt Cseh
                Participant

                  BC1-1801 Week 2 Homework Submission

                  The tyre has some issues I know.. 😀 Two mandatory (for me) items and one the house just as a free idea


                  #32527
                  Ninive Kha
                  Participant

                    BC1-1801 Week 2 Submission

                    After 4 hours I got the wheel…

                    And that is how it looks without all the modifiers. 

                    Thanks for the class! The deadline makes me find time to model…:D

                    #32528
                    Zsolt Cseh
                    Participant

                      Yes exactly. Still not being some modelling master of course but one thing is sure, that I am better in that than two weeks ago! 🙂

                      #32529
                      John Sanderson
                      Participant

                        “I do see where killzone is coming from.  It’s a good crit.”  Meaning the plant is too high poly for what it needs? I can see that. I just left the default settings for the primitive cylinder and sphere. The bullet was made from a cube,thus the lower resolution, but I can see how keeping things simpler would be important when the model gets more complex. Thanks for the feedback everyone.  I did another today for funsies, that made more use of modifiers.  It was supposed to be a chandelier, but it kind of just turned out to look like a jellyfish …and it may also be more high poly than needed…

                        #32530
                        Kent Trammell
                        Participant

                          The bell pepper is a great choice. I’m so enjoying the variety everyone’s coming up with in here. The shape is very recognizable and the wireframe is clean and even as can be. Also good work with the braided ring. It’s an excellent application of modifier-based modeling. Awesome job: An easy overall.

                          I’m thrilled to hear that you’re enjoying the class format. Getting this kind of feedback motivates me to get more scheduled 🙂

                          #32531
                          Kent Trammell
                          Participant

                            The tire is hard. Took me a couple attempts in preparation for Week 2’s stream. So you should feel accomplished about what you have. Your other models are great too! Love the skyscraper; another excellent modifier-based modeling choice. And your coffee cup has super-even topology. I honestly don’t think you could get the polygons more uniform. Aside from the inside of the cup. But now I’m nitpicking.

                            Great job, @csehz! @csehz! Grade A work 👏

                            #32532
                            Kent Trammell
                            Participant

                              WOW. Is this your first time modeling something like this? As in based so heavily on modifiers? If so, wow.

                              This is a fantastic wheel. It immediately makes me think of WWII-era Jeep wheels. The details are spot on and I appreciate you showing the base mesh of each piece (without modifiers)! You killed the assignment: A grade.

                              No doubt it was a laborious 4 hours, but I’d bet you learned a lot about the workflow and could do it again in half the time.

                              #32533
                              Mona Loren
                              Participant

                                I have a general modeling question. I am trying to model an old milk can.
                                The handle is attachted to the surface of an additional piece of metall.
                                I don´t know the correct term.

                                For this I need additional geometry.How can I  do that?
                                If  I use Loop cut I will have vertices on areas  I don`t  neet  them.
                                With subdivide I will  produce n-gone around this  area.
                                With shortcut “V”  I can split – but this  doesn`t really help me.
                                I saw already tutorials and there was explained how  to get rid of  the extra   vertices (n-gones) by  usin edge-slide.
                                But so far I dont have a  correct idea how to managed it.

                                By the way:In Blender you  can  found e.g. n-gones:
                                Edit Mode >Face selection mode
                                Go to  Select >Select All  by Traits>Select  Faces by Sides
                                On the Tool shelf, select  :”Greater  than 4″
                                there are  some more helpful  options

                                #32534
                                Kaj Suominen
                                Participant

                                  generally you can think mesh modeling the way the real world object is made of. meaning if its constructed two separate pieces, make two separate pieces. since those pieces are riveted together in real world, there is ever so slight gap between those despite the rivets keeping them together. In this instance there is no need to have them connected.

                                Viewing 15 posts - 301 through 315 (of 663 total)
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