[ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Viewing 15 posts - 226 through 240 (of 663 total)
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  • #32445
    Grady Pruitt
    Participant

      Maybe it’s because I spend quite a bit of time on Twitch, but I’ve almost become blind to these on a live stream, instead paying attention to the chat window (though it can be a good way to judge lag).  But as someone who misses live streams because of taking a nap and/or just forgetting about them, I like having the chat in the stream to provide some of that extra context that’s missing if you’re not watching live.

      #32446
      Zsolt Cseh
      Participant

        Grady yes originally probably it was wrote like that in the thread that this week 3 objects should be modelled, but as I recall in the stream was rather 1-3 objects mentioned, so 2 objects should be more than enough for the homework 😀

        Or better saying for a homework which is ready to grade 🙂 (maybe Kent will correct if not)

        #32447
        Leonardo Vazquez
        Participant

          Hi!, i could’t really make it to the first class but here’s what i made for the 2nd one. I had already use blender a little, say 3-6 months.

          #32448
          Kent Trammell
          Participant

            I wonder why the first stream broke up for you 3 times @csehz. Hearing that makes me uncomfortable because, was it on my end? Was it my computer? My internet connection? An OBS issue? A ustream issue? A European internet issue? Etc. Realizing the many points where something can go wrong gets me anxious lol. I’m glad to hear you didn’t experience any drops yesterday.

            Rest assured that I’m on a top-of-the-line computer, high quality internet, and we’re paying for Ustream as a professional service. So in theory, we shouldn’t be dropping at all, aside from extreme circumstances.

            @gradyp Twitch (and maybe youtube live?) has the ideal situation where the chat remains in-context with the stream recording. Not sure if we can develop that quality of a system, but to capture it in the video seems like a decent solution till/if then. Thanks for the reply!

            #32449
            Kent Trammell
            Participant

              Welcome to week 2 @zarlur! While we missed you in week 1, it seems like maybe you didn’t really need to learn what was taught that week 🙂

              Excellent “pirate-y” mesh models you have here! The lantern is a perfect choice for modeling. It covers a lot of the same concepts that a coffee cup has but also with some extra details. The knife looks good – even with a lattice deform modifier on the handle. Chest is solid too. Good work.

              I gotta give you an A+ since the models are all good and you went the extra mile with shaders, textures, and lighting. It looks like some of the wireframe isn’t displaying. To remedy that you can enable “draw all edges” in object properties. Kinda silly that it doesn’t do that by default imo..

              #32450
              Matt Dickun
              Participant

                I like that you went with something more exciting than everyday objects like a book . It looks even better with the textures and lighting.

                #32451
                Deborah Douglas
                Participant

                  Choyce7 – Third Object for Week 2 – Wireframe

                  Shaded

                  #32452
                  Cliff Davis
                  Participant

                    I like the theme and color palette. Make me think of the captains quarters in the bottom of a pirate ship. Nice clean and smooth models. 

                    #32453
                    Nathan Garduno
                    Participant

                      BC1-1801 Week 2 Homework Submission

                      My first non-primitive objects without using a tutorial since learning blender! It’s been about 2-3 months and I felt accomplished. Zelda inspired.

                      Modifiers used: Mirror, SubSurf, Boolean, Solidify, UV Project (I really wanted to fill the shield face. It felt boring without it.)

                      #32454
                      deadly_cicada
                      Participant

                        BC1-1801 Week 2 Homework Submission

                        Fruit made for the r/blender “Nature” competition the day before the LiveStream, and seeing as it fits the criteria I figured I’d re-sub. 

                        All fruit uses 1-2 mirror modifiers, Subsurfs, and are Shaded Smooth
                        Kiwi/Strawberry both have array modifiers for seeds
                        Lots of proportional editing to give shapes

                        Colors/shading done with Principled BSDF and lighting done with world lighting and filmic set to Med-High Contrast.

                        #32455
                        Grady Pruitt
                        Participant

                          I don’t know… seems a little fruity to me. 😀 

                          Great job!

                          #32456
                          Grady Pruitt
                          Participant

                            Don’t know if this is because I’m into fantasy or I’m a Zelda fan, but either way, I like this.  Great job on the modeling and the texturing.  Oh, and watch out for Gannon… He’s right behind you! 😉

                            #32457
                            tanya
                            Participant

                              I have a couple basic questions.

                              1. In sculpting you don’t care about normals, poly shape or count, but are trying to get the best looking model. Is this true?

                              2. Reptology then makes the mesh and cares about poly shape and normals, is this right?

                              3. What is the rough cut off for a low poly mesh?

                              4. What is used in a low poly mesh for the holding edge?

                              Thanks,

                              #32458
                              Kent Trammell
                              Participant

                                Good job on the third object! It looks like the lamp shade is intentionally faceted while the base is smooth. Cool design choice. Still A-grade work 👏

                                #32459
                                Kent Trammell
                                Participant

                                  Congratulations @nathangarduno! These are impressive firsts in mesh modeling. Is the hylian symbol on the shield red polygons or did you paint a texture for it?

                                  I love Zelda. Currently meandering my way through BotW. Best part about your recreations: They’ll never break! 😉

                                  A+

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