Forum Archive › COLAB2021 – WIP – lexicolopolis
@lexicolopolis Glad it works, baking can be a rabbit hole. 😀
Getting a result that doesn’t take forever and should work with the aesthetic dictated by the stylesheet. I hope. I feel like it’s not too realistic. I think underneath painterly base colors it will do what we want.
Sculpt:

As Normal Map in Eevee:

It’s about 45 minutes per board, but it feels worth it. Planning on doing a second pass on all of them to add sharp cuts and scrapes. Wanna see what it looks like without. I also don’t know if this water wheel needs to really look beat up.
Five boards down. They kind of look like Jupiter…..


I like this documentation and the progress. The wood looks very good.
Btw. I had also some troube with distortions. Made some mistakes.
I simple delete Seams/UV Map 😉
Getting there… like half done with these boards.

(I just realized that I replied to one of my other posts, rather than making this its own post — deleted the old one and reposted it properly)




Everything is unwrapped, and I’m baking as I go to see how things look as normal maps. I figured it would help me decide what elements need to be redone after my first sculpt pass.
I plan on doing a second pass on all of the sculpts to add cracks and other details, but given the quantity of things that needed to be sculpted, I figured it would be better to get everything reasonable before going back to finalize them.
On the second pass, my plan is to pull the details into a stylized version. This is a pretty rapid process using the more realistic sculpts. I really struggled at free drawing the stylized textures, so this was my solution. Although it has been insanely labor intensive, the end result looks really great in my opinion.

In my frenzy to get everything sculpted I didn’t sculpt onto the joined retopologized mesh I had made for the rocks last week, but instead sculpted the individual rocks. So the that will also need to be redone.
Similar to @lucky , I haven’t synced my files yet because their size has been teetering back and forth between huge and acceptable, and 15GB is pretty sparse for everyone sculpting right now.
@lexicolopolis Great work! The stylized wood looks amazing!
@lucky Thanks! The struggle has been real. I’m finalizing things the next couple days, and sooo ready to move on to painting.
Oh ffs. I don’t know why this is so hard for me. I overcomplicated what should be a VERY simple sculpt. Simplicity does not come easy to me.
I just looked at a ton of the textures on FFXIV, and think that I could probably redo all what I did in maybe 1/4 the time, by just making a mask, scaling it in, then smoothing the whole geometry.

But maybe what I did will look good once painted anyway. But its more of a tree bark than a wood plank. And I honestly want to redo it all from scratch now rather than converting them to the stylized ones I started. Ahhhhh @theluthier save me from myself. What do you suggest? I have the time to go any route, and be all caught up with our homework for Sunday.I just need some direction.
I guess the last one could work. But perhaps not too much strokes on each wood part.
Just as an idea: switch between some short and longer strokes, different depth and so you have some variations.
As reference I would go with the style sheet Kent gave us.
But Iam not really in wood sculpting so far.
@monaloren Oh I’m terrible at this. I would much rather hook a million nodes up to procedurally generate this. xD
Baked as normals it looks like this :

And the reality is, it will almost always be viewed at a MUCH farther distance.

So you’re really gonna be squinting to see those details, but they’ll make a subtle difference as camera moves due to light.
I actually like this:
but when you want to go with the more detailed version:

the edges should be a lot sharper imho….not so ‘mushy’.
@spikey Thanks for the feedback! I’ve been struggling to consistently replicate the first one. I like that it has the stylized worn look, but getting there has been pretty experimental. Which is why I was looking for a simple way to just get everything done.
That and the fact that the view distance for these individual pieces is probably going to be so far away, so I felt like I was maybe overcomplicating things. But maybe I should spend another day working on getting the style of the first one down so I can mass produce it.
@lexicolopolis Mass produce would be great, I still am sculpting everything by hand piece by piece…. 😅 takes some practice but after a while you get into the flow. But now I want to redo my first sculpts but I don’t have the time. I also wonder if every detail will be visible when baked to a 2k map. 🤔
I’m pulling the trigger. I’m redoing it all with the faster grain method and then chunking them up to make them less perfect. It has got to be the best way to achieve the desired result.