COLAB2021 – WIP – lexicolopolis

Forum Archive COLAB2021 – WIP – lexicolopolis

Viewing 15 posts - 46 through 60 (of 110 total)
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  • #66339
    Carlo
    Participant

      @lexicolopolis Try Non-Color and see the difference, should be noticeable  

      #66340
      Beau Kromberg
      Participant

        @lucky Ah sweet thanks! Even though I had it saved form earlier it was greyed out til I saved again. 

        #66341
        Carlo
        Participant

          @lexicolopolis Good luck with sculpting, there are many pieces to sculpt….. 😅

          #66342
          Beau Kromberg
          Participant

            @lucky ….so many… Thats why I was trying to figure out a fast method that looked alright. Just drawing lines with mask is probably where I’m heading for all the boards. I only have like… 20ish objects to sculpt by Sunday night. lol

            #66343
            Kent Trammell
            Participant

              @lexicolopolis @lucky This subthread makes me happy: From the quality of the sculpting to the troubleshooting between peers. YOU MAKE THIS PROJECT GREAT 🤝

              #66344
              Mona Loren
              Participant

                @lexicol , @lucky agree with Kent. Great job with the troubleshooting and helpful as well. golden stars for you 😉

                I am so busy getting my sculpting under control that my brain  is already blurry.

                #66345
                Beau Kromberg
                Participant

                  @theluthier @lucky Well now I can’t figure out how to get multires to smooth UVs. I did it somehow ONCE, and now it refuses to do it. Is there something special you have to do in order to get the UVs to smooth with the modifier?

                  @monaloren Oh, my brain is melted. Once I get this working right and I can just sculpt and bake without issues I’ll feel soooooo much better. 

                  #66346
                  Carlo
                  Participant

                    @lexicolopolis why would you want to smooth the UV? Can you post some images?

                    #66347
                    Beau Kromberg
                    Participant

                      @lucky The deformation stretched at 2 of the seams. Earlier I clicked through the smooth UV options on the Multires modifier, and it was responsive, and fixed the issue. So I was jazzed and decided to sculpt a bit more. Reloaded back to the file where I hadn’t changed anything, sculpted, and baked, and I can’t get it to work again. 

                      #66348
                      Carlo
                      Participant

                        @lexicolopolis My workflow is sculpt highpoly, match lowpoly to the highres. UV unwrap the lowpoly, put seams on every hard edge. Bake maps and your done. I don’t use the option smooth UV.

                        #66349
                        Beau Kromberg
                        Participant

                          @lucky im not exactly sure why its warping those two spots. It’s just frustrating because i definitely toggled those settings and it changed my bakes. But now its not changing the bakes. Which is mystifying. I probably just need sleep. 

                          #66350
                          Kent Trammell
                          Participant

                            @lexicolopolis Look in the advanced tab of the multires modifier: 

                            *I believe the settings are greyed out if no UVs are created.

                            #66351
                            Beau Kromberg
                            Participant

                              @lucky Ok I figured it out.  In 2.92 i think theyre defaulted on anyway.  But you have to have view to 1 for them to do anything.  Was baking at 0 view.

                              #66352
                              Beau Kromberg
                              Participant

                                @lucky Ffs, that shouldnt have been as hard as it was. lol

                                #66353
                                Beau Kromberg
                                Participant

                                  @theluthier They’re actually just always greyed out for me if I have a subdivision. Even if they’re working. And you can change them while they’re greyed out. It’s bizarre. They also apparently removed the option to toggle between simple and catmull-clark with 2.92. But from what I’ve read multires in Blender has been a pretty big mess until recently. So this chaos doesn’t surprise me. 

                                  But the problem was just that view has to be 1 not 0, or the smoothing settings don’t get used. 

                                Viewing 15 posts - 46 through 60 (of 110 total)
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