BC1-1908 Homework-Spikeyxxx

Forum Archive BC1-1908 Homework-Spikeyxxx

Viewing 15 posts - 61 through 75 (of 140 total)
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  • #48756
    spikeyxxx
    Participant

      @theluthier I had to unlink everything, due to the fact that almost all planks are scaled differently…

      So I’ll have to paint every single piece of wood, but that’s cool, because it’s a great way to get better at painting!

      I thought about using separate maps, (That was actually my gut feeling, so I should have done that from the beginning. But it’s good to try something and see it doesn’t really work. Although there is a looot of wood to paint, I think I have enough time to start all over, so) I will try that tomorrow. At least I won’t have to use an 8K texture then;)

      And it’s easier to correct if I make another mistake, which will certainly happen.

      Thanks for the advice!

      #48757
      spikeyxxx
      Participant

        Got something done today.

        Followed Kent’s suggestion and made three UV maps now; one for the floor, stairs and support beam, one for the walls and one for the rest.

        Also reorganized the outliner a bit (still a mess, because almost everything is called ‘Cube’, but at least they are in separate Collections, so I can easily hide the floor, for instance).

        Then started painting (again!).

        This is how far I got today:

        Didn’t do the metal pieces yet, just the wood.

        Tomorrow I hope to do the walls and then on Sunday the crates and the barrel.

        As the barrel is the main character, I’ll do that last, when I have gathered some experience in painting textures;)

        I especially exaggerated the contrast in the wood; it’ll be easy to reduce that in the shader if necessary….

        #48758
        tobles
        Participant

          @spikeyxxx this looks great. I think it’s kind of dark for my taste, but lighting is still to come next week (I guess) and those ships were pretty dark, right?
          For me the wooden post came out very well, it’s a nice eye catch for me. Well done Spikey

          #48759
          odunov
          Participant

            @spikeyxxx  Great work so far with the scene!

            Here some criticisms. I hope it’s alright 🙂 It seems like you would benefit from some color change. The dark colors are very dark which makes it seem like it was burned and the bright colors seem almost like they’re emitting light. If you adjust values and add in saturation, it would look so much better.

            Keep up the good work.

            #48760
            spikeyxxx
            Participant

              @tobles Thank you, tobles!

              #48761
              spikeyxxx
              Participant

                @drgnclw Thanks dragon!

                Criticisms are always welcome.

                I agree with you, but was thinking to correct that in the shader. Also, when I do the lighting as shown before, with the test render, I will need a lot of contrast, it seems.

                But as today I was going a lot faster than I expected (which hardly ever happens!), got almost all of the wood finished, so I was actually thinking of redoing yesterdays work, now that I have a bit more practice with painting wood;)

                Here’s what I did today:

                #48762
                odunov
                Participant

                  @spikeyxxx Doing this stuff non-destructively with shaders is always good 🙂 I took a look at your scene again and I don’t think cranking the contrast would help all that much because it looks like you have some volumetrics going on which makes thing appear flat. If you set up a good lighting and play around with the volumetrics, it should look very good.

                  #48763
                  spikeyxxx
                  Participant

                    @drgnclw I guessed, that it was the volumetrics that did that; thanks for confirming. Maybe I’ll leave it out completely, or reduce it. Also I will try using a 2 pixel resolution of the Volumetrics. The default in eevee is 8 pixels.

                    But that’s all part of week three;)

                    #48764
                    spikeyxxx
                    Participant

                      Homework Submission Week 2

                      I will call the painting done.

                      Re-painted the floor. @drgnclw was right and it looks a lot better now.

                      The shading and lighting will have a huge impact, but that’s for next week.

                      Time for me to chill until Tuesday’s stream. (I’m really looking forward to that!)

                      #48765
                      n647
                      Participant

                        @spikeyxxx really like the new color on the floor planks, the scene is looking very nice

                        #48766
                        spikeyxxx
                        Participant

                          @n647 Thanks! I also think it’s a great improvement;)

                          #48767
                          Kaj Suominen
                          Participant

                            @spikeyxxx nice work. that spilled rum though.. why is the rum always gone.. 🙂

                            #48768
                            spikeyxxx
                            Participant

                              @louhikarme The sailors drank it;)

                              Glad you like it!

                              #48769
                              Ingrid Frank
                              Participant

                                @spikeyxxx I really like the overall look,looks like everything fits nicely together. Repainting the floor tiles was a good choice,they look waaaay better now!

                                #48770
                                spikeyxxx
                                Participant

                                  @fide Thanks a lot!

                                Viewing 15 posts - 61 through 75 (of 140 total)
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