BC1-1908 Homework-Spikeyxxx

Forum Archive BC1-1908 Homework-Spikeyxxx

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  • #48831
    smurfmier1985
    Participant

      @spikeyxxx Aww thanks Spikey ☺️ But it’s your skills and knowledge that applied everyone’s feedback so don’t cut yourself short, you did amazing work this class! 🤘🏻😎

      #48832
      Kent Trammell
      Participant

        @spikeyxxx You’ve put in so much work this month, Spikey. Both as a VA and a participant. Your interior project really came full circle. I can practically see Capt. Barbossa stepping down the stairs in his skeletal moonlight form:

        My only note for this final submission is that the dust in the air feels more like render noise than dust. It’s a little to even and consistent. I think breaking that up into isolated pockets of dust will sell the effect better. Like this:

        It’s a small note. You’ve earned an A+ easily. And one more time, THANK YOU for being  a rockstar VA this month!

        #48833
        spikeyxxx
        Participant

          @theluthier Thanks a lot Kent!

          You’re absolutely right about the dust; I was so happy that I finally found a way to add the dust (in the compositor, couldn’t get it to work in Eevee), that I completely forgot about that;)

          Thanks again, it was a great Class, I learned a lot and had a lot of fun!

          #48834
          spikeyxxx
          Participant

            Tried to get some variation in the dust, like Kent suggested, which is a lot harder in the Compositor than doing something like this in the Shader Editor!

            Not totally convinced by the result, but it’s an improvement;)

            This is what the node set up looks like:

            #48835
            Shawn Blanch
            Participant

              @spikeyxxx thanks for sharing nodes. I like seeing how people got certain effects. Scene looks great and believable.

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