BC1-1908 Homework-Spikeyxxx

Forum Archive BC1-1908 Homework-Spikeyxxx

Viewing 15 posts - 31 through 45 (of 140 total)
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  • #48726
    spikeyxxx
    Participant

      @smurfmier1985 Thanks Miranda!

      Don’t worry, I won’t let the stairs just float in the air; that will do for a magical scene, but not for this one;)

      #48727
      spikeyxxx
      Participant

        @williamatics Thank you William!

        I didn’t carefully place the barrel (or the crates, camera and the support beam, for that matter). I will try and fix that at the end, but comments like yours really help me to see where the problems are. Thanks for pointing that out!

        #48728
        spikeyxxx
        Participant

          @jack07 Thanks Jack!

          Should I make this a contest? How many unique planks are used in this scene?

          Okay, I’ll tell you: I was lazy and modelled only three planks. Only the support beam is different, because it has two sides next to each other that need splitting. (I hope I’ll be able to use it on the stairs as well…)

          #48729
          spikeyxxx
          Participant

            @jack07 One of my math professors used to say: “A good mathematician is bot lazy and smart.” (‘lui en listig’.)

            And Kent also said: “Work smarter, not harder!”

            #48730
            smurfmier1985
            Participant

              @spikeyxxx oeh I like that stuff your math professor used to say ^^

              #48731
              spikeyxxx
              Participant

                There you go Miranda, finished the stairs…

                #48732
                smurfmier1985
                Participant

                  @spikeyxxx looking good 😎

                  #48733
                  spikeyxxx
                  Participant

                    @smurfmier1985 Thanks! It was fun;)

                    #48734
                    spikeyxxx
                    Participant

                      Finished the crates. Had to model one more plank for this to work, so now the whole scene uses a grand total of five different pieces of wood…

                      This is getting close to being finished, as far as the modelling is concerned. But I will get a lot of practice hand painting the textures;)

                      Time for a break then I’ll see what still can be done today (if anything…).

                      #48735
                      spikeyxxx
                      Participant

                        There was some highly visible repetition going on! 

                        Aren’t you paying attention? LOL.

                        Anyway, fixed that and added a bit more detail. I’ll have to stop adding things now…

                        I’ll go with this and just try to ‘fix’ the barrel tomorrow…

                        Maybe I’ll just hand paint a Bump map to add some minor grooves in the wood of the barrel to make it more consistent with the rest of the scene?

                        I will sleep on it. 

                        After all, the barrel is the main focus, so having it stand out a bit shouldn’t be too bad???

                        Let me know what you think and I’ll reconsider what to do tomorrow.

                        Thanks for watching! I certainly need the extra eyes…

                        I won’t ignore any advice; I will try it out, even if I think it’s no good! 

                        #48736
                        smurfmier1985
                        Participant

                          @spikeyxxx Nice! Good composition, and the details on everything look great 🙂 I think you only have to match the style of the barrel with the rest of the scene and you’re good to go!

                          Maybe a displacement modifier could help with some randomness extra detail? Or some adjusted generated textures in the displacement slot of your material. Just a thought. It’s a lot less work than painting a bump map.

                          #48737
                          spikeyxxx
                          Participant

                            @smurfmier1985 You’re absolutely right! But I think that’s not the idea of this Class…

                            Anyway, I think painting a bump map won’t be be too much of a hassle and I am so used to using procedurals for everything, that it is a good thing to try something new (for me, that is). This is all about learning after all;)

                            Thanks ever so much for your comment!

                            #48738
                            smurfmier1985
                            Participant

                              @spikeyxxx learning new things is always a good thing! working smarter not harder is usually my favorite approach though 😉

                              Either method will work so go for it I say, gain new knowledge 🙂

                              #48739
                              spikeyxxx
                              Participant

                                Honestly, I wasn’t to happy about the idea of changing the style of my barrel, but I always try to follow advice, or at least give it a try and see how it looks, even it sounds like a bad idea…

                                Woke up in the middle of the night with an idea on how to approach this and just had to try it out to see if that would work!

                                This is what I did:

                                ‘Alt D’-ed my four planks and scaled and rotated them like so:

                                Also added those planes to form the rings.

                                Added an Empty at the middle of the ‘front’ left edge of the leftmost plank and parented everything to that Empty.

                                Then added two Simple Deform modifiers like this:

                                (CTRL_Barrel is said Empty)

                                The Deform Angles of the second Modifier are slightly different for each plank and 360° for the rings.

                                Gave the rings a Solidify Modifier.

                                The result was this:

                                Now I just had to move the Empty to place the barrel in the scene:

                                Still need to ‘fix’ the rings, add ‘rivets’ to them and make a hole for the ‘plug’, Make some final adjustments if necessary. But first I’ll try and finish my sleep:)

                                #48740
                                Omar Domenech
                                Participant

                                  @spikeyxxx Looking good Spikey. You could add spikes to that barrel cuz, you know, that’s like your thing,  Spikey, spikes.

                                Viewing 15 posts - 31 through 45 (of 140 total)
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