BC1-1808 Homework, Wilco Wilbrink

Forum Archive BC1-1808 Homework, Wilco Wilbrink

Viewing 15 posts - 91 through 105 (of 135 total)
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  • #39816
    smurfmier1985
    Participant

      @carrotnl I can see the details much better now, it really is you!! 😀 Such a nice sculpt, amazing job!!

      #39817
      Jake Korosi
      Participant

        Yep I’m convinced.  Do you still plan to add facial hair?  Will you sculpt it or do the particle hair thing?

        #39818
        Wilco Wilbrink
        Participant

          @jakeblended I’m gonna try to sculpt it. I watched some video’s about sculpting hair this evening, and I’m gonna try it tomorrow. Now I’m off to bed. Good night! See you people tomorrow. 🌜😴

          #39819
          smurfmier1985
          Participant

            @carrotnl Welterusten, sweet dreams! 

            #39820
            Wilco Wilbrink
            Participant

              @smurfmier1985 Goedemorgen! And a good morning to you, Miranda. 😉

              #39821
              Ken Claassen
              Participant

                @carrotnl Nice! looking good

                #39822
                Pavel Mazanik
                Participant

                  @carrotnl looks very good, but some features a bit exaggerated in compare with your photos  in my opinion (don’t know if you want it to be so). Anyway I like it! Keep rocking 🙂

                  #39823
                  Wilco Wilbrink
                  Participant

                     Week 3 – Home work Submission – Digital Clay (part 2)

                    @theluthier

                    – Face sculpt –

                    Here’s my submission. The model consists out of a head-sculpt, 2 eyes, the hair-sculpt, a mustache-sculpt, and a beard-sculpt. I tried to make it a self portrait, but I decided  early on that I wouldn’t be to precise, given I’m still a little bit new to the sculpting (maybe not as new as some of the others here).

                    The question I asked before still stands: Do I use to many faces in my sculpts? Since I had Decimate the model a couple of times during modeling, because blender became unworkable. (I decimated in blender 2.79b btw, because the Decimate modifier doesn’t seem to do anything in blender 2.8)

                    Here’s a link to the head sculpt. (Warning: Big file: 80.2 MB)

                    Here’s to Renders: (Open them in a new tab for a bigger image.)

                    Eevee RenderMatcap Screenshot

                    Here’s a slightly better picture of my for reference:

                    – Turtle Munster –

                    This is a personal project I’ve been working on for a couple of month’s now, every Sunday afternoon. I’t s my fourth sculpt and my first kinda serious project, and it isn’t quite finish yet. (Don’ t look at the feet) I learned a lot during this project. Let me know what you think of it.

                    Eevee Render

                    #39824
                    smurfmier1985
                    Participant

                      @carrotnl That turtle monster is aaaawesome! I like the bulkiness, you don’t wanna mess with him 😆

                      The face sculpt is really really good, looks very much like you.

                      What an awesome Homework this week Wilco, you did absolutely marvelous 😄

                      #39825
                      silentheart00
                      Participant

                        Good work.  Keep practicing, and you’ll be surprised a month from now how much you’ve improved.

                        #39826
                        Jake Korosi
                        Participant

                          @carrotnl 

                          The question I asked before still stands: Do I use to many faces in my sculpts? Since I had Decimate the model a couple of times during modeling, because blender became unworkable. 

                          Nah.  I have the same problem every time I sculpt – My computer is fairly mid-range and I guess it just bogs under too many faces.  There’s ways to address it (decimate, like you said), but it’s how Dyntopo works and it seems like something we generally just have to deal with when it happens.  This is one advantage that I think multires has over dyntopo, so I can’t wait for that to be added back into 2.8.  

                          Excellent work. 🙂

                          #39827
                          Pavel Mazanik
                          Participant

                            @carrotnl very good! I like it! 

                            #39828
                            Grady Pruitt
                            Participant

                              Very nice self portrait, @carrotnl 

                              #39829
                              Jere Haapaharju
                              Participant

                                @carrotnl Looking gooood. Great details and the Turtle Munster is pretty badass

                                #39830
                                Wilco Wilbrink
                                Participant

                                  Thank you all very much!

                                Viewing 15 posts - 91 through 105 (of 135 total)
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