Forum Archive › BC1-1808 Homework, Wilco Wilbrink
Here’s my sculpting progress so far:
I don;t have a mirror at the bungalow I’m at, but tomorrow evening I’m back home. Then I can use a mirror for the details.
I don’t think it resembles me much, but I like the sculpt so far. 😊 Any tips & tricks, or questions?
@carrotnl Great start. Will be interesting if you can get it to a point where you can really recognise yourself in the image.
Overall it looks a lot more round than your head and it took me a while before I figured out what it was. It’s the forehead. Your forehead, and pretty much everyone’s, goes up more before back. In the model I think it goes back to quickly from the eyebrows. Pretty quick edit with the grab tool. Good luck with the rest of it 🙂
@cptken Thank you for that tip. I’ll have a look at it at my next sculpting session. 😊
@carrotnl Yeah, that’s possible that sketchfab distorts things. I haven’t had much issue myself, though. Maybe I’ll look at your file when I get the chance.
I agree with Kenneth on the forehead. Maybe the double chin is a little too extended? It’s hard to tell through the facial hair. It also looks like your nose curves out instead of in, but hard to tell at this angle. Keep going!
@carrotnl wow, that’s awesome already! And I can see some resemblance too. Looks a bit funny without ears though 😉 Looking forward to your next WIP ’cause I think this one will be reallllyyy good!
@silentheart00 Thanks for the tips. I’ll keep working on them. When I’m working on a subject for a long time, I don’t see such things very clear anymore. 😃 I especially like the double chin being smaller. Makes me feel less corpulent. 😜
@smurfmier1985 Thank you! Your so kind. Allways looking forward to your remarks. 😃
@carrotnl Those primitives look fiiiiiiine. Some of the sharpest, straightest edges I’ve ever seen from this exercise. Way to polish these off so well 👊
@carrotnl It’s looking great so far, to me!
A while ago, I did a caricature sculpt of Ron Perlman for the March live class. I refined it every bit that I could, but it seemed like I never quite “captured” him until the very end, when I added the hair, and the facial hair. That seemed to finally bring it together. Maybe it’ll happen that way for you?
@theluthier Thank you very much! That’s a really nice compliment. 😃
@jakeblended Thank you so much! I really hope the model will come together in the end. This is only about my fourth or fifth face sculpt, and it’s the first time ever I tried to do a portrait of myself. I was always scared of doing real life portraits, ’cause I was certain I would fail. But I’ve really enjoyed the process so far. 😅
Here’s a status update of the progress so far. I must say, I’m pretty happy with the result, although it doesn’t really look like me at all.
Now a little break, and then on to the hair and the face hair. I hope I don’t ruin it.

@carrotnl very nice details wilco!! Maybe it’s not completely you, but still it does remind me of you a bit, so I think you did great! A human head is not easy at all. I’ll be looking forward to all the hair 😄
@carrotnl Good job! Maybe it’ll look more like you when you add the hair.
@carrotnl I’m not sure how I missed your initial faces sculpt wip post…sometimes I don’t trust these forums 🧐
BUT I totally see your likeness in the sculpt! I’m a little surprised because likeness is pretty difficult to achieve. Solid anatomy; solid forms. Great job, Wilco!
Interestingly the lit version doesn’t look quite as good as the earlier matcap version…I’m not sure what it is, because it looks like quality lighting to me. I’ll keep analyzing..but could you post your latest sculpt with the matcap?
PS: I can’t believe you worked on this while on vacation. #dedication
@theluthier Thank you, Kent! I noticed too, that the rendered version was less good then the matcap version. I blamed the materials in Eevee, sins I’m not so good at texturing yet.
Here’s a few matcap screenshots:



I hope this is better. 😃
In the end I think it looks less like me then the previous screenshot, but I like the sculpt nevertheless.