BC1-1808 Homework, Aaron Rudderham

Forum Archive BC1-1808 Homework, Aaron Rudderham

Viewing 15 posts - 121 through 135 (of 314 total)
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  • #38967
    smurfmier1985
    Participant

      @thecabbagedetective I recently found this video about holes in spheres, where they also make something like that kind of indent. Don’t know if it’s helpfull to you but here’s the link.

      #38968
      Julian B
      Participant

        @thecabbagedetective It looks good so far to me. Have you tought about using a smoothed cube instead of a sphere?

        You get the same result with the Subsurf modifier and not the weird effect on top/bottom caused by the triangles. Also I think it might be a lot easier to create the inset on top of his head this way. Just a thought. 🤔

        #38969
        smurfmier1985
        Participant

          @bsdwerbeagentur nice that’s a smart solution, looks like the right shape too 

          #38970
          Aaron Rudderham
          Participant

            @smurfmier1985 @silentheart00 @bsdwerbeagentur Cheers guys, decided to take a piece of all of your advice and stitch them together. Think this looks better?

            #38971
            silentheart00
            Participant

              @thecabbagedetective Yeah, something like that.  You could then shift some edge loops around to get that more gradual spherical shape.

              #38972
              Andres Altuve
              Participant

                @thecabbagedetective it looks great, how did you hold the edges  in the center like that? Can you share a wireframe? 

                #38973
                Aaron Rudderham
                Participant

                  @aaltuvem You mean the zig-zag part?

                  #38974
                  Andres Altuve
                  Participant
                    #38975
                    Aaron Rudderham
                    Participant

                      @aaltuvem The knife tool mostly. Once I cut out the shape I wanted I extruded inwards slightly and then scaled the top part a tad. Fair warning the topology is very garish, but when I’m done for the day I’ll post a wireframe. And thanks! Forgot to mention that.

                      #38976
                      Aaron Rudderham
                      Participant

                        Don’t suppose someone has any tips as to how to shrinkwrap an object whilst keeping its original shape as much as possile? Trying to make the eyes with circles and keep getting an oval.

                        EDIT: Scratch that, I got it, though tips would still be nice just in case!

                        #38977
                        Mahir Tasin
                        Participant

                          @thecabbagedetective Awesome work! You are doing great! And the details look very good.

                          #38978
                          Aaron Rudderham
                          Participant

                            @mahir07 You’re very kind, appreciate it!

                            #38979
                            Aaron Rudderham
                            Participant

                              Day 3 done!

                              Well that’s Clank finished. Mostly. The head was definitely much more difficult then I suspected and even now something still feels a bit… off. If any of you could point it out (or tell me it’s all in my head) I’d appreciate it very much. Here’s a page with a lot of references. One thing I should point out though is that whilst the materials are based on the PS4 version I modeled him mostly based on the PS2 and PS3 versions. I have also noticed that one of his eyelids are a bit askew so that’s something I need to fix at least.

                              But I must confess, o’ forgive me father for I have sinned, in my blinded quest for improvement I decided to… texture paint…

                              In all seriousness though I did do it a bit, to get the lighter colour in the middle of his eyes and the fusion of the antenna’s stalk (?) and bulb. If that’s considered too much for the final piece of homework just say and I’ll remove it.

                              Not sure if I’m gonna be able to make the scene I wanted now, but depending on how much work I get done in the next few days I might reserve that for Week 4 if I still have plenty of work to do (therefore hopefully not negatively affecting the grade for that week *wink* *wink* *nudge* *nudge*), just that I’m studying Maths in my own time as well and my access to the website I’m learning from ends shortly so I’ve got to make the most of it for the next week or so.

                              Another bonus akin to yesterday, here’s Wednesday’s work… but SPINNING.

                              Have a good day or night everyone, and keep on at it!

                              #38980
                              Aaron Rudderham
                              Participant

                                @aaltuvem Hopefully these offer you a bit of insight (warning: awful topology ahead):

                                #38981
                                smurfmier1985
                                Participant

                                  @thecabbagedetective You’re topology doesn’t look too bad! I think there are some tris you could get rid of, but overall it looks very clean 🙂

                                  Later when I’m at my laptop I’m going to see if I can find out what’s ‘off’ about me clank (my first gut instinct says proportional ratio head / body, but I want to see it on my big screen instead of on my phone to be sure).

                                  Looks great as always Aaron, you made good progression yesterday! That round head is difficult. And I like these spinning animations 😬

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