BC1-1808 Homework, Aaron Rudderham

Forum Archive BC1-1808 Homework, Aaron Rudderham

Viewing 15 posts - 106 through 120 (of 314 total)
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  • #38952
    Aaron Rudderham
    Participant

      @n647 Why thanks, sometimes it feels like I’m being really slow ’cause I get distracted easily but I keep forgetting how time consuming this shtick really is.

      #38953
      Aaron Rudderham
      Participant

        @silentheart00 Cheers! You mean the pinching in the GIF? If so that’s already been rectified but if it’s on the most recent pic if you could point it out I’d appreciate it.

        #38954
        Aaron Rudderham
        Participant

          @theluthier Cheers for that, I am to please!

          #38955
          smurfmier1985
          Participant

            @thecabbagedetective Thanks! If I have enough time left then I’m gonna try it out with my final assignment, think that would look cool 😎

            #38956
            Aaron Rudderham
            Participant

              @smurfmier1985 Definitely! Though unfortunately Blender itself doesn’t render GIFs so you’ll have to convert it on a website or program.

              #38957
              smurfmier1985
              Participant

                @thecabbagedetective I’ll keep that in mind 😊

                #38958
                silentheart00
                Participant

                  @thecabbagedetective Cool, just making sure you were aware =]

                  #38959
                  smurfmier1985
                  Participant

                    @thecabbagedetective Hi Aaron, if I may ask a question, for techniques for making robots, which courses would be good to watch? Would it be enough to look at intro to hard surface modeling (the plane), or have you an additional suggestion?

                    #38960
                    Aaron Rudderham
                    Participant

                      @smurfmier1985 The plane is definitely a great place to start! There’s the Mesh Modeling Bootcamp in which you can learn some great all around tips, especially for topology (no coincidence I haven’t finished this course). I’d also recommend skipping through the Week 2 Livestream of the previous class which revolved around getting that curved metallic look that a lot of cars (and incidentally robots) have. Cars and robots have quite a lot in common really. Another tutorial you may want to have a look at once you understand hard surface modeling more thoroughly is this one, which goes over modeling on curved surfaces. There’s also this course in which you just outright sculpt and retopo a robot, but this may be a bit advanced for you at the moment, but by all means give it a try! The good thing about this course in particular is that it focuses on making the character game-ready so when you’re done you could just plop the character into Unity or Unreal.

                      #38961
                      smurfmier1985
                      Participant

                        @thecabbagedetective Wow, that’s a lot of stuff to watch! Better get started soon. Thank you so much for pointing me in the right direction, gonna need this knowledge for my final project as I discovered today 😅

                        #38962
                        Aaron Rudderham
                        Participant

                          @smurfmier1985 No prob, looking forward to the final result!

                          #38963
                          Aaron Rudderham
                          Participant

                            In y’alls opinion d’you think I got the head shape right? ‘Cause it’s obviously not completely spherical and somewhat elongated but I’m not sure how well I did. Thoughts?

                            #38964
                            smurfmier1985
                            Participant

                              @thecabbagedetective I think the upper part should go in a bit more, looks a bit to broad to me. That’s what my gut is telling me 😉

                              #38965
                              Aaron Rudderham
                              Participant

                                @thecabbagedetective To add to that anyone got a good idea as to how to make the indent to fit the grate-thingy on top of his head? ‘Cause insetting on a sphere is… messy, to say the least.

                                #38966
                                silentheart00
                                Participant

                                  @thecabbagedetective I’m guessing they started with a box, then smoothed it out later.

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