30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 166 through 180 (of 339 total)
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  • #47302
    ciku-karugi
    Participant

      @train30 Found it… I think the link is broken or something, found it when I looked under blender with the topic set to shading like suggested. Thanks.

      #47303
      tanya
      Participant

        I went for the simple.  Had to look up what these things were.  Thank full to booleans and mirroring.

        #47304
        spikeyxxx
        Participant

          I didn’t remember what a shiruken is, but sometimes Google is your friend.

          Had so much fun (again!) and I think I’m finally getting the  hang of modelling sharp weapons. (It’s not perfect yet, but these are one-day models, so…)

          This is what I came up with:

           

          #47305
          spikeyxxx
          Participant

            @monaloren Hi Mona, in your case, because of the symmetry, Miranda is completely right and mirroring is the way to go!

            When you have a less symmetrical form like the one I chose, the Array Modifier saved me.

            Although, certainly Array and Curve Modifiers can be really frustrating, it is worth getting comfortable with them.

            In my submission for today ( for the outer part), I used a Mirror on the Z-axis, and an Array, set to 4, with an Object Offset and the Object was an Empty at the centre, rotated 90° around the Z-axis (disabling the default Relative Offset),

            Curve Modifiers are even trickier, and even I (now, that sounds like I’m an expert, which I am definitely not!) struggle with them most of the times, but you’ll get better at them with time.

            Anyway, you’re doing great, keep it up!

            #47306
            numbernine
            Participant

              @spikeyxxx

              I’m really digging that one,great job! I like the ‘supaiki’, you made me chuckle. 😀

              I looked for simple reference that I knew might actually give me some trouble when it came to good subsurf geometry. I actually redid the model twice, focusing on getting proper geometry. My final model had all the edge loops that I wanted, and only a minor little unwanted crease.

              #47307
              Phillip Capon
              Participant

                Gotta do something about my day job. It’s really getting in the way of modeling, or at least texturing.

                #47308
                William Miller
                Participant

                  I ran out of time, unfortunately.  How do you make the topology of cylinders/cuboids sticking out of cylinders work?  (I know the proportions are all wrong; I’ll fix that later.)

                  #47309
                  Jonathan Gonzalez
                  Participant

                    I wasn’t sure if I would have time to create something for today, it’s been a bit hectic but I managed to get something made nonetheless:

                    Hopefully the rest of the week calms down a bit so I have more time to continue modeling and texturing. Great job everyone, really enjoy seeing the new renders!

                    #47310
                    Mona Loren
                    Participant

                      @spikeyxxx 

                      @ Miranda and @ spike
                      thank you for your help and hints
                      Your shuriken looks great.I like these nice and sharp edges

                      “Although, certainly Array and Curve Modifiers can be really frustrating, it is worth getting comfortable with them.”
                      Thats the point 😉
                      I really wanted to use exactly these modifiers 🙂 Would have been nice to made some different shapes.
                      Because I made these wheel and some other exercises but every time I had some trouble.
                      Finally it worked- but my workflow was not as smooth as I wanted.
                      Btw. – the chain worked immediatly, but I often struggle with cycles- hmm.
                      So I wanted to try it again.

                      Finally I use the mirror and made one model with empty etc. No problem.
                      But this is not so fancy 😉
                      The combination array and curve modifier opens many possibilities I guess.
                      One day I will managed this hopefully.

                      #47311
                      Mona Loren
                      Participant

                        Unfortunately little time today. I used Duplications for the spikes.Very useful feature.
                        Took about 1,5 hours.

                        #47312
                        Jere Haapaharju
                        Participant

                          I wanted to do some kind of spiked bat that someone could make in weird situation from one or two pieces of plank and a box of nails. Although I am suspicious if those planks still be in one piece after being impaled by so many nails. They tend to crack so easily sometimes.

                          #47313
                          spikeyxxx
                          Participant

                            After looking at reference, I decided to challenge myself and try some barbed wire.

                            This is the result:

                            #47314
                            tanya
                            Participant

                              Learned I shouldn’t waste time working on details if they aren’t really going to be seen.   

                              #47315
                              ciku-karugi
                              Participant

                                This took longer than it should have… I applied the array modifier way early, giving me more work than was necessary. It’s also too even, something to look out for in my future models. I’ve tried to remove some nasty crease at the bottom of the spikes on the left, to no avail… Tried some lighting this time, not bad for a try.

                                #47316
                                numbernine
                                Participant

                                  Didn’t have much time today, and I started out with an idea for a more sci-fi baseball bat. It didn’t really pan out, so it’s a lot more bat than spike. It does have a a light though.

                                Viewing 15 posts - 166 through 180 (of 339 total)
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