Forum Archive › 30 Days of Modeling
@train30 Found it… I think the link is broken or something, found it when I looked under blender with the topic set to shading like suggested. Thanks.
I went for the simple. Had to look up what these things were. Thank full to booleans and mirroring.
I didn’t remember what a shiruken is, but sometimes Google is your friend.
Had so much fun (again!) and I think I’m finally getting the hang of modelling sharp weapons. (It’s not perfect yet, but these are one-day models, so…)
This is what I came up with:

@monaloren Hi Mona, in your case, because of the symmetry, Miranda is completely right and mirroring is the way to go!
When you have a less symmetrical form like the one I chose, the Array Modifier saved me.
Although, certainly Array and Curve Modifiers can be really frustrating, it is worth getting comfortable with them.
In my submission for today ( for the outer part), I used a Mirror on the Z-axis, and an Array, set to 4, with an Object Offset and the Object was an Empty at the centre, rotated 90° around the Z-axis (disabling the default Relative Offset),
Curve Modifiers are even trickier, and even I (now, that sounds like I’m an expert, which I am definitely not!) struggle with them most of the times, but you’ll get better at them with time.
Anyway, you’re doing great, keep it up!
I’m really digging that one,great job! I like the ‘supaiki’, you made me chuckle. 😀
I looked for simple reference that I knew might actually give me some trouble when it came to good subsurf geometry. I actually redid the model twice, focusing on getting proper geometry. My final model had all the edge loops that I wanted, and only a minor little unwanted crease.


Gotta do something about my day job. It’s really getting in the way of modeling, or at least texturing.
I ran out of time, unfortunately. How do you make the topology of cylinders/cuboids sticking out of cylinders work? (I know the proportions are all wrong; I’ll fix that later.)

I wasn’t sure if I would have time to create something for today, it’s been a bit hectic but I managed to get something made nonetheless:

Hopefully the rest of the week calms down a bit so I have more time to continue modeling and texturing. Great job everyone, really enjoy seeing the new renders!
@ Miranda and @ spike
thank you for your help and hints
Your shuriken looks great.I like these nice and sharp edges
“Although, certainly Array and Curve Modifiers can be really frustrating, it is worth getting comfortable with them.”
Thats the point 😉
I really wanted to use exactly these modifiers 🙂 Would have been nice to made some different shapes.
Because I made these wheel and some other exercises but every time I had some trouble.
Finally it worked- but my workflow was not as smooth as I wanted.
Btw. – the chain worked immediatly, but I often struggle with cycles- hmm.
So I wanted to try it again.
Finally I use the mirror and made one model with empty etc. No problem.
But this is not so fancy 😉
The combination array and curve modifier opens many possibilities I guess.
One day I will managed this hopefully.
Unfortunately little time today. I used Duplications for the spikes.Very useful feature.
Took about 1,5 hours.
I wanted to do some kind of spiked bat that someone could make in weird situation from one or two pieces of plank and a box of nails. Although I am suspicious if those planks still be in one piece after being impaled by so many nails. They tend to crack so easily sometimes.
After looking at reference, I decided to challenge myself and try some barbed wire.
This is the result:

Learned I shouldn’t waste time working on details if they aren’t really going to be seen. 

This took longer than it should have… I applied the array modifier way early, giving me more work than was necessary. It’s also too even, something to look out for in my future models. I’ve tried to remove some nasty crease at the bottom of the spikes on the left, to no avail… Tried some lighting this time, not bad for a try.
Didn’t have much time today, and I started out with an idea for a more sci-fi baseball bat. It didn’t really pan out, so it’s a lot more bat than spike. It does have a a light though.

