silver0199

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  • silver0199
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      Edit: Portrait Progress shot

      Texturing Progress: I’m not really sure how much longer this forum is going to be open, so I thought I’d at least drop by and post what I’ve managed to get done. Trying to lean a bit more towards a hand painted style, and its getting there slowly but surely. Over the last week I made a second version of the model with around 15k tris, but opted to go with a slightly modded version of the original retopologized model, landing at 19.8k tris(down from 24k), and after several iterations of UV unwraps, I have created one that I think I’m comfortable with(until I find and obvious seam somewhere, anyway) and I am moving forward with it. Currently Adam has 5 different texture groups: Head and Eyes, Hair, Metals, Glow, and everything else. For the final iteration of the textures I plan to bake together the head, hair, metals, and glow onto one texture set. Here is a screencap of what I have right now.

      Right now I think I’m almost done with the body, jacket, and gloves.  I plan to add a bit more of my own personal touches over the generated belt texture and pants, and maybe a bit of wear and tear over the boots.  The face has been completely untouched at this time, and the hair has a stylized/hand painted appearance(not so visible from this angle).  I also might try to ease in the transition into the pockets using textures… or get rid of the actual mesh object and just paint it in.

      Edit: Removed older image as to not let this post get too big.  I’ve put a bit of work into the face at this point, and have come to the realization that I am missing eyelashes… Once again, not sure when the thread is locking, so here is a near complete portrait shot.  The eyes need a bit of sharpening as well as a few other touch ups.

      Any thoughts thus far?

      silver0199
      Participant

        Homework Week 3: Late(ish) and not quiet complete edition

        Long story short- work kept me late, and I had to choose between completing the orb assignment and working on Adam.  The orb will come later, but I decided to post Adam for critique(now on sketchfab)!

        Prior to retop I adjusted the body’s proportions with Zbrushes transpose tools in order to better fit my initial vision.  I think I’m happy with it(for now).  For retopology I used retopoflow to quickly block in cylindrical areas, and used blender’s basic tool set for the rest.  I don’t think I have too much against it, and I think I might try to move on with it before I start redoing it over and over again(like the last character that I started- and am still working on 3 months later). 

        One of the big things I’m thinking about is the hair right now.  For now I’ve quickly done the current hair just to kind of get something that works, but I’m considering changing this over to a single mesh block of hair instead.

        Quick edit: just noticed the tubes got messed up on sketchfab import.  They are a bit more curvy and in the right spots in the actual blender file

        Adam Retop Jrenna 3 27 2018 by silver0199 on Sketchfab

        https://sketchfab.com/models/37cbbd7b49fa4ab0a0a3788cb80994d3

        (in case I messed up embedding the sketchfab thing)

        silver0199
        Participant

          Assignment Week 2

          Currently fighting off sleep- been a long week.  Sculpt is almost done, and will be added to this post some time before class.  I just need to finish the face, which unlike my usual sculpting workflow, was left until the end.  In the mean time, here’s the characters backstory(sorry in advance for broken English).

          Adam is the security officer in charge of mining outpost ZT-1049; located on a small asteroid somewhere out in the middle of no where.  Following a brief rise to fame after becoming the record holder for flushing the most unsuspecting raiders out of airlocks and receiving several lawsuits from the Human Civil liberties Union, Space Y Corporation decided to transfer star employee Adam somewhere far from the public eye.  Fortunately, Adam really doesn’t mind the place.  With a population of only 29 people he finds the job rather easy, and spends his days either sleeping in his private security room or eagerly waiting for the next raider to try and break in.  Ed from TN-9430 was getting a bit too close to his record for comfort, after all.

          Age: 26

          Interests: Western films, Old guns, Airlocks

          Notable Achievements: Flushing 432 raiders out of remotely opened airlocks(Current record holder for this)

          Hobbies: Sleeping, role playing as a cowboy

          6 AM update: Looking at it now, I missed a few things on the coat.  Also I had an a few issues with the booleans towards the end, but those most likely can be fixed later on(sleep first, fix later).  A bit more detail on the boots wouldn’t hurt either.  

           Would love some feedback!

             

          silver0199
          Participant

            Homework Submission Week 1 : Updated

            I worked with a picture of myself for this one.  Had to struggle a bit to push it away from my normal style habits and push things a bit further, but I think its coming along quiet nicely.

            Made with Zbrush.  Took the chance to play with fibermesh a bit.  It was my first time using it, and I think it came out decently.  

            Edit: selfie for comparisons(Sorry, just got home from work)

            Also, here’s the latest in the sketches of the character I’ve been working on while he strikes an unnatural pose.

            I plan to clean him up digitally now that I’ve got a day off tomorrow and add some color, volume, and close up detail drawings(especially of the face, which is left rather bare due to the size of this sketch). 

            I feel kind of weird taking concepts off of the internet, so I tend to work off of what I can draw.

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