Really cool.
Thank you, @fide
I agree wholeheartedly. It’s funny though how your eyes become accustomed to the development process only to realise the errors afterwards when you take a break. Thank you, @spikeyxxx You also produce great and wonderful work alike many other artists within the CG Cookie Community. Thank you again.
I created a procedural energy aura effect surrounding the character’s body. This electricity effect acts as one part of his power. Still have to add an energy blast including his power sphere. I might have to dial a bit down on the bloom effect. All part of the development process…trial and error.
For gravity impact, I will create a smoke simulation. I will then import the vdb files (simulation voxel data) that were saved into cache and use the “Volume to Mesh” modifier to turn the voxel data into mesh data for a non-photorealistic effect.
@wendy10698 Your character is coming together really well, Wendy.
@wendy10698 Hi Wendy, it really depends on the complexity of your model that will determine the amount of time you will have to invest. But yeah, for a beginner it will take a bit longer. Once you grasp the fundamentals of topology flows you will become faster at it. There are also add-ons to ease the process such as RetopoFlow (I have a copy and love it) and Quad Remesher. There seems to be a lot of hype around Quad Remesher. There are pros and cons to this add-on just like any other. It is so much faster than RetopoFlow however there seems to be certain limitations which RetopoFlow does not prevent you from. I really think that it all comes to what works best for the user.
@adrian2301 Wow, thank you, Adrian!!! I am so humbled by your kind and wonderful feedback. It means so much coming from you. Thank you again, Adrian.
@melinmotion Thank you, Mel. Yeah, many things are possible using this wonderful software. Blender is a true mystery.
Sometimes I would be stuck in a situation and when I try to find a solution online none would be available. After many failed attempts I would eventually find a diagnosis.
I don’t use the Pose brush or should I rather say that the Pose brush doesn’t work well on a tessellated mesh, especially when it exceeds more than a few million. It works extremely well if your mesh is production-friendly.
I would normally just create a quick custom rig and apply the pose of choice. Afterwards there would still be some sculpting involved because when you pose a character a certain way muscle definition tends to change.
Lastly I would say that the biggest factor and most crucial skill here that most new artists fail at is a proper well lit and organised model. You may have an awesome model but without a great lighting setup it would be rendered invisible in quality to most. And of course an awesome texture and shading combination.
Thank you again, Mel. Looking forward to your project.
@wendy10698 Funny that you mention that. I have just witnessed a clip on YouTube that shows them clashing. Scene starts at 1:26 —> https://www.youtube.com/watch?v=AZ-OVXr6zGI
I am still conceptualizing however, that does sound cool! I’ll take it into consideration, thank you, Wendy. I’m just as excited to see your results as well.
@wendy10698 Hi Wendy. Yes, you certainly may give feedback. All kinds of feedback are most welcome. Thank you, Wendy. I’ll do that. The final product will consist of various renders, almost to the likes of a comic strip showcasing each scene. Thank you again for your kind feedback, Wendy. Looking forward to your project. Take care of yourself.
I’ve been watching a lot of Pokémon as of late to get a better understanding on how to storyboard the battle scene between Mewtwo & Mew. Currently busy adding secondary details to Mewtwo’s battle scene where he unleashes his power. I’m thinking of adding anime action lines to create the illusion of speed. I won’t be able to retopo these characters as time are against me. Instead, I’ll replace that time by conceptualizing a dense action scene. Yeah, the bar is lifted but I have to push myself. I’ll rather fail trying. I also love my adaptation of Mewtwo so far.
“There is only one thing that makes a dream impossible to achieve: the fear of failure.” – Paulo Coelho


Nice model.
@wendy10698 I think it looks great, Wendy! Don’t become discouraged. Every artist will face obstacles such as these that questions their ability. Do not let fear become the driving force. Keep on pushing and don’t give up. Tell that devil whispering in your ear to flee. You are are more than capable and stand a very good chance to be selected as one of the top 4. Perseverance and Determination is key here. Remember, as Adrian has mentioned before, “this is not so much a competition, but an opportunity to challenge yourself and improve your skills.” Good luck to you, Wendy. Looking forward to some more awesome content from you.
@beefkeef Thank you, Keith. Yeah, I agree. Adjusting the length of his tail was definitely the right call.
@adrian2301 Oh wow, thank you so much for your kind and honest feedback, Adrian.