polybook yukino1989

Forum Archive polybook yukino1989

Viewing 15 posts - 31 through 45 (of 227 total)
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  • #38529
    hngcom
    Participant
      #38530
      yukino hatake
      Participant

        hello guys . some update .
        @theluthier  and   @jlampel (hope its the correct tag name xD ) by this i am tagging you guys .
        Also have a Question. you mention yesterday to have 3 edge loops around the mouth . is there a certain reason to have 3 loops ? is it better for animation or is it another reason ? does that also count for the eyes and other area’s where this is a good idea ? 
        i am gonna try to lessen the geometry that i have now (gonna check if its ok to disolve . )
        the above picture still is not adjusted but i will try to do my best after yesterday critique insight i got . 

        #38531
        yukino hatake
        Participant

          i am trying to remove geometry but wonder if it will cause a problem since i have 2 close starjunctions at a close distance ?
          this is the image

          I still have to clean the geometry now but first wanna check if nothing would cause a problem later when i texture paint and start animating etc

          #38532
          Kent Trammell
          Participant

            @yukinoh1989 Those star junctions so close is not ideal. Imagine if you wanted Eevee to do a cheek puff – those two junctions would not support that action.

            #38533
            yukino hatake
            Participant

              @theluthier tought it might form a problem :s
              is there some kind of rule where they are somehow allowed to not interfere later with animations ? or a way how to avoid (or place them to a further place that is lesser bad ? )

              #38534
              Kent Trammell
              Participant

                @yukinoh1989  It’s a difficult thing to type out in words..I recommend you aim to match existing topologies of animal faces that are similar to yours, referencing what other artists have done already.  Here’s some examples that could be helpful:

                3d cute cartoon goat

                #38535
                yukino hatake
                Participant

                  working on a house design . not much yet to see but the walls are getting placed where they belong to 🙂
                  might still adjust certain places lenght or width but i guess ill see that better when i model the interior .

                  #38536
                  silentheart00
                  Participant

                    @yukinoh1989 Neato!  What’s the house design for?

                    #38537
                    yukino hatake
                    Participant

                      @silentheart00 well this will actually be the house I hope to one day build also in reality. I really enjoyed the arch viz and decided before my other projects I want to try this. Hope it will become a good presentation to show. Since it’s a full house there will be quit a lot to show later on when I go in further details 😀

                      #38538
                      silentheart00
                      Participant

                        @yukinoh1989 Cool!  This will be a great tool to visualize for sure!

                        #38539
                        yukino hatake
                        Participant

                          still working onto my big project. modelling doors for now .
                          i do have some problems and questions too of course . hope someone can help
                          QUESTIONS:
                          how do i get rid of this diffrent kind of effect of the texture ? one looks  more waved and other more straight ?
                          this is how it looks 

                          second question . now the small part of the frame (the horizontal ) that wood texture should go also horizontal instead of vertical. is it possible to do this without unwrapping or do i have to unwrap for that effect ?

                          and this is the result so far . still need to model the hinge and doorhandle to have it finished

                          #38540
                          yukino hatake
                          Participant

                            also another question i have.
                            what do you guys think of the name Brainchild /Brainchild animations .
                            i would love to hear you guys toughts about it . i would use it as a logo and for the works ill make later when i start animation etc.

                            #38541
                            smurfmier1985
                            Participant

                              @yukinoh1989 Just wanted to pop in and say I like this new project you’re working on! Looking forward to seeing it evolve 😬

                              Don’t know the answers to your questions though.. I like the company name 😊 Be sure to check if it’s not already taken by another Belgium company before you settle on it!

                              #38542
                              yukino hatake
                              Participant

                                @smurfmier1985 awesome to hear that. The person who thought of the name and who is creating the logo didn’t find anyone with that name. 

                                So for the name even if it’s taken in another land it won’t be a problem? 

                                #38543
                                John Sanderson
                                Participant

                                  @yukinoh1989 for your textures, you can try using object coordinates instead of generated. That should solve the stretching issue. You can control which way the grain flow with rotation on the mapping node. Just mess with the values until you get what you want. 

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