Forum Archive › polybook yukino1989
ok thanks hope they fix it soon 🙂
Melvin Sculptingdecimated by yukinoh1989 on Sketchfab
thanx found it how it works . at least how it should be done 🙂
added some details at head (some more refining at ears and sculped nose and mouth 🙂
@yukinoh1989 Nice! It looks like your mesh it getting pretty dense. If you sculpt the mane separately, it’ll help with the performance. Remember: are you at the point in your sculpt that you need more detail? If not, try to refrain from messing with the detail size. Otherwise, looking good!
@silentheart00
Thanx silentheart .
What do you mean with : It looks like your mesh it getting pretty dense (dont understand the word pretty dense)
Is it that the model has too many details or the part that has not much detail like body ?
And indeed i think it would be wise to model the mane separately
@yukinoh1989 Yeah, no problem. Dense in this case means there is a lot of small topology, a lot of small faces on your mesh. This is good when you want to add in fine details, but it can really slow down your performance (make blender run slowly). So, if you don’t need that amount of topology in that area, then you’re taxing your PC more and kind of wasting the PC’s resources. If you can, it’d be good to try and balance fine detail where you need it and more broad detail where you don’t need details. So, you could get away with more broad topology with the tail and body, medium detail on the legs, and fine detail defining the toes. I hope that makes sense.
hey that indeed do make Sense . a question is there a limit of faces from a sculped model to post on sketchfab,? and between what around is it best to stay when sculpting to not slow him down too much
@yukinoh1989 According to this, there is theoretically no limit, but it depends on the hardware of the person who’s viewing it. I’d say no more than 1 million verts. With the decimate modifier, you can easily achieve less than a million verts by setting the Ratio to 0.1 or 0.2. If you notice your PC slowing down when sculpting, maybe apply a decimate modifier and continue sculpting to help.
@silentheart00
indeed . i have been using the decimate modifier already several times (first time i even ended up making the model so dense that my computer kept crashing on the file so it was lost and i had to restart(i was not able to even open the file (first time i could save it after waiting 5 minutes but after i wanted to open it the computer kept on crashing xD )
@yukinoh1989 Well, that tells me that you’re using too much detail too quickly. Start broad and then increase the detail steps and use the detail only in areas that you need it. At least with this it’ll help not bog down your own computer when working. But hey, it’s a learning process.
Eevee?? Who’s this Eevee I see peeps talking about. And yes, Yukino, Melvin turned out quite well
@silentheart00
indeed gonna try to start pay more attention to this . Like you say its a training process and i can only get better each time . or so i hope xD
@pffsfs this is eevee https://sketchfab.com/models/a5fbd7883cbd482ea72375c18927aaaa?utm_medium=embed&utm_source=website&utm_campaign=share-popup
or lets say it will become an eevee 😀 . also tanks for the melvin compliment .
@pffsfs Eevee is the new render engine in Blender 2.8, like Cycles. Eevee appears to be geared towards gaming things, e.g. if your character’s animation, materials, modeling, etc. are able to run in real time in Eevee, then it should be able to run in real time in a game engine.
@silentheart00 … I’m still doing a slow burn as to whether or not I’m going to bother upgrading to 2.8. I’m working on a laptop that is underpowered and I don’t feel like sacrificing performance for what may be a few bells and whistles. We’ll see what happens. Thanks for the explanation
@pffsfs Yeah, don’t worry about it. For the August class, it’s an excuse to teach people 2.8, but if you’re not comfortable with the switch, then don’t worry about it. It’s not fully released until October, anyway. And if you’re not planning on doing game-related things, then maybe 2.8 isn’t the best for your right now.
forgot about my polybook 😀 time to put in someting i done .
trying retopo after i finished eevee sculpting in the class.





still needs a lot of for but i am happy so far. if there is anything wrong or looking strange pls let me know
i did noticed the back of the head will needed to be rounded a bit more afterwards.
i do have also a question for the face is the amount of quads not too high?