polybook yukino1989

Forum Archive polybook yukino1989

Viewing 15 posts - 196 through 210 (of 227 total)
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  • #38694
    yukino hatake
    Participant

      Wip flowerpot.this will be a plant used into my project 🙂 

      #38695
      yukino hatake
      Participant

        flower pot i am creating . still have to model the plant itself of course 🙂

        #38696
        yukino hatake
        Participant

          Finished modeling and texturing the 2 form of leaves for the plant.
          since i am modeling for a sci-fi genre style you will see fantasy models with special collors or sometimes special forms 🙂

          #38697
          yukino hatake
          Participant

            Hey guys i went for a more realistich female character and now i started retopology.

            I hope some could give some critique .
            where its good or not .
            Second time i do retopology (trough i didnt finish my first one yet)

            this are some screens .


            the topology should be good since i play to use this later to learn to animate further 🙂

            Hope to know if its good so far or not 🙂

            #38698
            yukino hatake
            Participant

              Hey guys i went for a more realistich female character and now i started retopology.

              I hope some could give some critique .
              where its good or not .
              Second time i do retopology (trough i didnt finish my first one yet)

              this are some screens .


              the topology should be good since i play to use this later to learn to animate further 🙂

              Hope to know if its good so far or not 🙂

              #38699
              spikeyxxx
              Participant

                Hi Yuki, did you watch this: https://cgcookie.com/lesson/modeling-a-head-pt-1-main-loops ?

                I am not an expert on topology, but I think these loops are missing:

                And overall there are a lot of verts in my opinion. Especially the loop around the top of the head won’t need that many.

                #38700
                yukino hatake
                Participant

                  @spikeyxxx
                  like this ?

                  #38701
                  spikeyxxx
                  Participant

                    A lot better, but I’d still get rid of at least half of those vertices…

                    For instance here are some edge loops that can easily be removed:

                    I’m not saying you should remove exactly those edge loops, of course, just saying that there is too much geometry for this stage.

                    Personally I’d start all over, using as little geometry as possible. Adding an extra edge loop later when needed is simple enough and a mesh with less verts is a lot better to handle..

                    But, like I said, I’m no expert;)

                    #38702
                    yukino hatake
                    Participant

                      hello @spikeyxxx

                      i restarted since its still good practice.
                      should there be any aditional loops or if i fill in now should things be better ?

                      there is indeed not as many faces needed as i used before . the result still is great when i turn on smooth and subdivision surface  xD

                      #38703
                      spikeyxxx
                      Participant

                        Great improvement Yuki!

                        Maybe get rid of a few edges on the lips, which will also help connecting things:

                        And do the same withe the ring around the eyes…Then you can start filling things up.

                        This looks a lot better now!

                        #38704
                        yukino hatake
                        Participant

                          thank you @spikeyxxx for the feedback.
                          tomorrow ill continue and indeed removing this will help. its a bit learning flow this topology 😀

                          but fun for sure 😀

                          #38705
                          yukino hatake
                          Participant

                            @spikeyxxx
                            question i am stuck and not sure how to fill this space up best. (think its called pole (or N-gon ) )

                            what way do i use to best fill up this place

                            #38706
                            spikeyxxx
                            Participant

                              Maybe like this:

                              Then you can fill in those two quads. 

                              There are indeed a few five-sided poles, but that is unavoidable with facial topology, as long as they are not in a place that will see a lot of movement and there are not too many of them, you should be o.k.

                              #38707
                              odunov
                              Participant

                                Kinda jumping in but I’d suggest this instead. While @spikeyxxx ‘s method would work you’d get a spiraling loop. Don’t get upset because of mistakes. Retopology needs a lot of getting used to and even then it’s still very tedious 😀

                                #38708
                                spikeyxxx
                                Participant

                                  Thanks @drgnclw

                                  I’m not very good at this;)

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