Polybook – drgnclw

Forum Archive Polybook – drgnclw

Viewing 15 posts - 136 through 150 (of 202 total)
  • Author
    Posts
  • #44083
    smurfmier1985
    Participant

      @drgnclw nice work 🙂

      #44084
      silentheart00
      Participant

        @drgnclw Solid retopo.

        #44085
        odunov
        Participant

          Thanks you all. I don’t want to flood the topic with four different messages, so I hope you see this 😀

          #44086
          odunov
          Participant

            Sketched out the weapons. I kept everything very simple like my character and haven’t colored any of them. It would be a waste of time.

            #44087
            odunov
            Participant

              I made two materials in the past two days. An unpolished steel for the breastplate and a mail armor for, well, the mail armor. I might end up changing the steel a bit.

              #44088
              smurfmier1985
              Participant

                @drgnclw Awesome materials! The texture on the steel one does remind me a bit of concrete though.. the mail armor looks really really good!!

                Keep up the good work 😊👍🏻

                #44089
                odunov
                Participant

                  @smurfmier1985 You’re right about the steel. More roughness variance and emphasis on the hammer marks will probably make it better. Thanks!

                  #44090
                  odunov
                  Participant

                    I’ve been wondering if I could model the weapons of the character in a day since the day I drew the sketches of them. It turns out I can 😀

                    I modeled a spike instead of a hammer for the poleaxe because the topology was a bit tricky (I also skipped some small details) I think I could have solved it but I want to spend as little time as possible on this. Back to retopo tomorrow…

                    #44091
                    malhomsi
                    Participant

                      @drgnclw good work ! the spike looks nice

                      #44092
                      smurfmier1985
                      Participant

                        @drgnclw nice weapons 😀

                        #44093
                        odunov
                        Participant

                          CGC Community Discord server has really made me inactive on the forums 😀 Time for some updates.

                          I changed the rough steel material a lot. Going to add some scratches before texturing my character ( thanks to @thecabbagedetective ‘s advice) I might end up changing some other values too.

                          Also created a gambeson material using my fabric material from earlier. 

                          It’s going look less like a sofa once put in place 😀

                          And you might have seen the finished retopo on the live critique stream.

                          https://sketchfab.com/3d-models/man-at-arms-6690efae50d34fdf999b982b573f6c2b

                          #44094
                          silentheart00
                          Participant

                            @drgnclw Looks good, dude.  Looking forward to seeing it on the model.

                            #44095
                            odunov
                            Participant

                              And after some more inactivity, I’m back on the forums.

                              Since my last post, I learned how to rig my character (I took the week after the live critique stream a bit slow to relax) sculpted the wrinkles for the boots, pants and the gambeson again, sculpted micro details of the face, did some partial retopo on the pants and the boots to capture more of the detail with fewer polygons, pretty much finalized the low poly and the high poly models (except the weapons and the belt) and lastly modeled a belt.

                              Here’s the facial details.

                              And the belt.

                              I tweak the curves a bit more as it’s not final.

                              Hopefully, in two days at most, I’ll finalize the weapons’ and the belt’s models, uv unwrap everything and look into texturing the eyes and the eyebrows. After that, I’ll finalize my materials (setting up the sliders, making some adjustments) and start texturing.

                              #44096
                              odunov
                              Participant

                                This is taking much longer than I anticipated but finally I’m at the texturing stage.
                                Yesterday, I just put in the materials I made previously (they also needed some adjustments) And today, I detailed the breastplate, the straps and some of the leather bits.

                                The helmet’s paint is just placeholder to see how the colors look like. It will have some floral details and a latin motto/phrase written on a scroll like thing. The bevor (neck protection) might also have some similar detailing.

                                Rendered with the built in Iray. It looks flat because it’s just HDRI lighting.

                                #44097
                                odunov
                                Participant

                                  @theluthier @jlampel May I ask for some critique/direction if you can spare the time? I’m kinda struggling about the color scheme.

                                Viewing 15 posts - 136 through 150 (of 202 total)
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