Forum Archive › Polybook – drgnclw
I wanted to finish the project by the 15th of this month but due to unforeseen difficulties (also a lot of slacking) with uv unwrapping and some shift in my sleep schedule, I couldn’t make it. It looks like one more day will be enough.
Here’s the WIP


The screenshots were taken from Substance Painter’s viewport. I went for a brand new, unused look and did my best to break up the consistency of the scratches in my material (thanks to @silentheart00 ‘s advice and @theluthier ‘s great brushed metal video. I just applied what I can in Substance Designer.) I will add some more detail and variation to the leathers and the metalwork. Any criticism is welcome and kind of needed 🙂
@drgnclw Yeah, that’s looking really nice. And hey, you’re a day late, but you’re finishing it, so that’s an accomplishment in my book lol. Sometimes the hardest part is finishing.
One critique would be the surface of the blade is perhaps a bit too pronounced in the bump. Since you’re going for a brand spanking new look, those sorts of things would be polished out. Still there, perhaps, but much less pronounced. Course, I don’t look at swords all day, so take it with a grain of salt.
@silentheart00 Thanks! You’re right about the bump. I’m aware of it but I increased it for the screenshot. Since it’s resolution is low, I wanted the bump to be more noticeable.
@drgnclw Ah, okay. Well, it’s noticeable lol.
My first render excluding simple exercises and courses is finally done! I wanted to make the background fur. The sword would look like it sunk in a little bit with some fur going around the edges and such. But between my inexperience with particles and the viewport lag, I went for a wooden background. I got the texture for it from Texture Haven. I’m also disappointed with the leather. It looked better over in SP.
I could have made a fabric background with fancy patterns or my own leather material for the leather bits (I’m going to do both this month) but I couldn’t because of my time limit. I should have managed my time better. Overall, I’m content with the result. I learned a lot.

Don’t forget your criticisms 🙂
@drgnclw congrats on finishing! It looks really good!
@drgnclw Looks sweet! Just a minor critique about the background: since the leather straps are already brown and warm, the background could be leaning towards the blue/cool end of the spectrum to really help separate it from the background and emphasize it more. But hey, you finished it. Good work.
Took a 2 day break and made another my plan for the rest of the month. I’ll finish architectural visualization course and I’ll make 3 different materials in Substance Designer (fabric, leather and metal)
Here’s the WIP for fabric. It’s simple but I’ll add some patterns on top and probably make other changes.



@drgnclw smart to take a short break and to make a plan 😊 Also good start! 👍🏻
@drgnclw Oh yeah, that fabric reminds me of an old couch.
I was going to add patterns on top of the same fabric but ended up creating another another one. The base weave pattern is different in two ways: implementation (node network is a bit different, which ended up inefficient compared to the first) and lint.


I wanted to add more randomness, some color variation and some sort of “visual handshake” between two patterns but because of my new implementation it would have taken some time. The hard part was making the square pattern anyways 🙂
Criticisms are appreciated.
@drgnclw Looks really good man! I just bought Substance yesterday and am eager to dig in. I do think it’s suffering from the cg perfection syndrome. A little wear and grunge could go a long way, but keep it subtle. Also since it’s fabric, go heavy on the fresnel.
@procyonlotor I’m certainly going to try rendering the fabric(s) in cycles before my next project. Going heavy on the fresnel will probably be the first thing I’ll do. Thanks 😀
Very basic leather. I thought it would take much longer to make. Messing around with the gradient map node was the best part (I don’t know why but I enjoy coloring things with gradient map :D)


Next is the metal material I want to make which is also simple and will take probably a day. I’ll make it a bit more complex and spend an extra day on it since there are four more days until the end of the month. After that I’ll look into a Substance Designer tutorial I bookmarked.
@drgnclw Nice leather! Though it is very new looking, which you don’t see too often in real life… How about a variety on this with some wear and tear? Could be fun to make 😊