Polybook – drgnclw

Forum Archive Polybook – drgnclw

Viewing 15 posts - 166 through 180 (of 202 total)
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  • #44113
    odunov
    Participant

      @malhomsi Thanks ๐Ÿ˜€

      #44114
      odunov
      Participant

        @smurfmier1985 Thank you. I like the darker pants a bit better too but I’ll probably export two textures with both colors to see how much lighting will have an effect. 

        #44115
        odunov
        Participant

          Update time! I slacked off a bit but only the eyes are left to texture. I made a very simple looking wood material for the shaft of the poleaxe, textured both weapons (I decided to leave the dagger out because… well, reasons ๐Ÿ˜› ) textured the face (Eyelashes are textured but the opacity doesn’t look good in viewport render for some reason and since I can’t set up proper lighting in SP’s Iray, so they’re not in the screenshots) and also pretty much finished the the helmet. I’ll take a day off tomorrow and look into texturing the eyes next day and after that, I’ll rest my eyes for a day and then fix a couple minor issues, add some more small details and maybe play around with some texture values. Of course, I’ll take your criticisms into consideration too.

          #44116
          Pavel Mazanik
          Participant

            @drgnclw รยšรยฐร‘ย€ร‘ย‚รยธรยฝรยบรยธ รยฟรยพ รยทรยฐรยฟร‘ย€รยพร‘ยร‘ยƒ noice

            #44117
            smurfmier1985
            Participant

              @drgnclw โค๏ธ It! Keep going ๐Ÿ˜Š

              #44118
              odunov
              Participant

                After some rigging issues and more slacking, I’m almost finished with this project. I’ll look at this with fresh eyes tomorrow and maybe change some stuff around with the lighting and also set up for a close up render of the helmet.

                #44119
                odunov
                Participant

                  https://cgcookie.com/u/drgnclw/projects/man-at-arms  Yay, I’m done! It was a long process, it was tiring etc. I mentioned these before ๐Ÿ˜€

                  I’d like thank @theluthier @jlampel you guys (and every other instructor too) for everything I learned from you.

                  Now it’s time to rest a bit.

                  #44120
                  Kent Trammell
                  Participant

                    @drgnclw I left you a comment on your project page. I’m so impressed! Really nice work and congrats ๐Ÿ‘

                    Also thank you for the kind words. Proud instructor over here:

                    #44121
                    odunov
                    Participant

                      I watched some ZBrush tutorials (sorry ๐Ÿ™ ) yesterday and doodled around with a couple of things. Today, I collected some troll references and sculpted a troll-like creature. Also polypainted it ๐Ÿ˜€ 

                      #44122
                      odunov
                      Participant

                        Skull study. Gonna make more adjustments tomorrow. I might turn this into a little project before starting my next character.

                        #44123
                        Pavel Mazanik
                        Participant

                          @drgnclw I think this is confirmation of idea, that we’re doing almost the same stuff in synch xD

                          #44124
                          odunov
                          Participant

                            @nekronavt Looks like it ๐Ÿ˜€ If you study some female facial anatomy and then start working on a female character next, I’m gonna get scared ๐Ÿ˜€

                            #44125
                            Pavel Mazanik
                            Participant

                              @drgnclw It would be funnier if I said that I really am, but nah, have no character projects for now. Just pumping up overall basic shapes and anatomy ๐Ÿ™‚

                              #44126
                              odunov
                              Participant

                                Finished the skull. I outlined the different bones without the fancy wobbly lines ๐Ÿ™‚ There are still some issues but lessons learned.

                                More individual studies. I also sculpted an eye but it really isn’t worth showing. It took me some time and it isn’t polished at all.

                                And today, I sculpted a female face. I wanted to finish this in about two hours but the eyes gave me some trouble so it took an hour or two more than that (didn’t count the hours after the second hour :D) 

                                I’m gonna do a couple more busts then start working on another character.

                                #44127
                                odunov
                                Participant

                                  I tried out sculpting a likeness but it seemed very difficult so here’s another generic female face that’s probably going to be the face of my second character ๐Ÿ™‚ I tried out a couple of different eyebrow styles and I promise you, she look much less weird with them ๐Ÿ˜€ I’ll play around with the model some more tomorrow, look into zremeshing and then I’ll start learning about grooming and hair cards.

                                  I’m also thinking about spending an hour a day on learning more about sculpting (basically, watching the art of sculpting course and doing some daily exercises)

                                  Let me know if you have any ideas to improve the face visually.

                                Viewing 15 posts - 166 through 180 (of 202 total)
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