[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 721 through 735 (of 1,277 total)
  • Author
    Posts
  • #35776
    Katerina Novakova
    Participant

      @jakeblended Thank you so much for the tip! I knew I wanted to check one more thing in 2.79b, but I completely forgot about it. I had to do some awkward compositing to achieve that result, this will save me a lot of trouble. 🙂

      #35777
      Marc Hany
      Participant

        HOMEWORK SUBMISSION WEEK 2

        P.S. Colours in the first image (Final render) are just to make things more visible .

        #35778

        @theluthier

        the good look is thanks of the subsurf magic 😀

        But if you want to to see the real thing:

        subsurf model: https://skfb.ly/6zMOs 

        hard model: https://skfb.ly/6zMOy

        #35779
        Aaron Rudderham
        Participant

          @jakeblended Thanks for the encouragement! The thing that worries me is I’ve never modeled a character in my life, nor have I ever taken a character course. Well, always a time for something new! 

          #35780
          martin lisen
          Participant

            One day left for the rim and finishing.

            #35781
            Aaron Rudderham
            Participant

              At the risk of sounding like a complete idiot, a couple of days ago whilst editing a mesh I accidentally hit a button (or multiple) which caused this wireframe box to surround it. Doesn’t seem to be affecting anything but if someone could tell me what on earth it does or even how to get rid of it I’d appreciate it, thanks in advance.

              #35782
              Thibaut Bourbon
              Participant

                @thecabbagedetective I’d look here:

                #35783
                Aaron Rudderham
                Participant

                  @tbrbn Aha, you’re a lifesaver! Or a least a confusing annoyances saver, thanks for that!

                  #35784
                  Matthew Ullrey
                  Participant

                    @theluthier You sir have the “eyes of a hawk and the ears of a fox” for there was a slight wobble in the mesh of the rear fender. Here is the new and improved version. I love the Alt+S hotkey. It takes out all of the dings and dents. If it were so easy in the real world…

                    Funny how the reference photo has a dent in the same exact place. Ha ha. 

                    #35785
                    Matthew Ullrey
                    Participant

                      @adsb2035 I can just imagine one of the “Vonn Bots” from the Animation Bootcamp driving this vehicle.

                      #35786
                      Logan Meeks
                      Participant

                        HOMEWORK SUBMISSION WEEK 2

                        Its just a work in progress. I’ve been struggling with it a lot. I’ll be trying to keep up with interior this week as well as trying to finish the exterior!

                        #35787
                        Aaron Rudderham
                        Participant

                          Ugh I’m sooooo close to being done I hope I can render it before the next stream. Seeing all your hard work come together is the best part.

                          #35788
                          Jake Korosi
                          Participant

                            @williamatics I’m not a military hardware expert, but from what I can tell, the hatches on these things seem to be pretty much EXACTLY the size for a human to fit into them:

                            That’s an M1 Abrams tank; going from the size of the hatches on your model, I would say it’s similar in size to an M1.  If that’s the case I think perhaps your grab-handles might be a little too thick.

                            For seeing outside the tank, the M1 has a few different things.  The commander’s machine-gun position (the sticky-uppy turret next to the main hatch) has these windows all the way around it for seeing out if that hatch must be closed:

                            And there’s also these periscopes:

                            The upper one is used by the gunner to aim the big gun, and the lower set is used by the driver.  The upper periscope has these armored doors that can be closed over it to protect it, but the lower ones I guess must just be made of really thick glass.

                            #35789
                            William Miller
                            Participant

                              @jakeblended Thank you!  I will make the necessary changes.

                              #35790
                              William Miller
                              Participant

                                @theluthier It has a bevel modifier.

                              Viewing 15 posts - 721 through 735 (of 1,277 total)
                              • The topic ‘[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender’ is closed to new replies.