Forum Archive › [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender
@jakeblended @theluthier @louhikarme @shiennar @thecabbagedetective Thanks. I wish I had better blueprints, them not lining up was the source of a world of pain and wobbliness.
@dostovel A lot of us feel your pain including me. Though on the positive side as time goes on we’ll adjust and work better around them, or at least I’m hoping.
@dostovel I remember someone bringing this up during the week-1 livestream. There’s lots of blueprints out there that are kind of low quality.
I think what’s happening is, some of these are more or less hand-drawings made by people using photographs for reference. Photos are never orthographic, so the artist always has to do some adjusting of lines and I guess like any drawing skill that’s something that needs practice to be able to do well.
@ullreym As always your submission is super cool and also makes me smile
@jack07 Yeah, but I don’t have the moolah right now. I’ve heard of it, want to try it, but I also don’t have the time to dedicate towards it right now.
@jakeblended I believe sketchfab does not support modifiers, so you have to apply them before exporting.
HOMEWORK SUBMISSION WEEK 2
Hooooo boy this was a time sink. Fun though. Has problems like the lights not being that great and the materials not being up to snuff in certain areas but overall I think I did a good job:

Apologies for the fireflies but I wanted to get this uploaded before Christmas.
Sketchfab link goes here. Had to tone down the subsurf so it won’t be *as* smooth but should be pretty close. Upon uploading it there appears to be some glitchy surfaces and I’m not sure why, so if someone could have a look and help me out I’d very much appreciate it, I’d hate for it to affect my grade.
The biggest pain was the Spirit of Ecstasy, aka the hood ornament, with which I’m paradoxically proud of and disappointed with. Proud because the body was fairly well done plus I have no character/anatomy experience and very little sculpting experience, but disappointed because of the head:

It’s mostly the eyes, fortunately it’s not that noticeable in the grand scheme of things. Did I say I never studied anatomy before? Yeah…
Believe it or not this is a better version, it originally looked like one of those ancient African statues:

Wait, nope, that’s still more anatomically correct.
In all seriousness though I had a lot of fun doing this and feedback is welcome. Well done to those who have finished and good luck to those still modeling!
The struggle: creating a silky-smooth block I can shrinkwrap to.
The Approach: I started by making two primary loops to outline the front and side silhouette.
Personal Wins: I made some 2–>4 junctions! (Though I did end up with varying degrees of lumpiness.)
Self-post-mortem: maybe I should’ve blocked this just like Johnathan Williams did w/the Toy Plane (basing the block off a cylinder and then extruding the cap to create the nose-cone (or in my case: the entire cockpit shape).



Barring any feedback, I might cut my losses on this primary-loops-approach and try to redo a shrinkwrappable block how Johnathan did for the toy plane.
@thecabbagedetective I think you did a great job sculpting for someone who’s never tried it before. And It’s really great that you got your second wind and finished the limo, it’s ace. I think a night time shot and turning on the lights was a good idea, I don’t think anyone else has done it yet. And with the lights on it’s difficult for anyone to notice if they aren’t that great.
A trick for getting rid of fireflies: in the Properties editor in the Scene tab near the bottom there’s a Denoising function. It gets rid of the speckles and only increases render time by maybe a minute and a half or something like that, IF that. I just turn it on, I don’t fiddle with any of the settings.
@thecabbagedetective Great work Aaron! Looks really good!
@freddie82 Great work, Marc! Looks fantastic!
@stonewing You have two 3-to-1 junctions that will probably result in two little bumps that will “ruin” your silky smooth surface. I think you’ll probably be able to remove those without too much effort.
@thecabbagedetective Lookin’ good! Great job on the sculpt, impressive work for a first “human”. I definitely wouldn’t have been able to make that, especially in such a short time period.
@theluthier
I’ve been researching interiors for that period, generally for all trucks, since references are a bit scarce, and from what I’ve seen, it’s kind of simple, so during this week I will work on tires and bed as well. After the event is over, my intent is to lowpoly-ize it (2 LODs), bake everything and make it gameready.
If it all works well, I’ll make sure to post some screenshots in here.
is there news if the homework for Week 2 will be extended ? I had 3 super busy days with no time to finish my exterior model but I think with 2 extra days I can finish it (maybe I can even cram it in within the interior deadline).
Loving all the work from you guys btw. Really glad I joined CGCookie!