[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 706 through 720 (of 1,277 total)
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  • #35761
    Jake Korosi
    Participant

      @michallis Yes, exactly.  Making a shadow plane used to be very complicated and required messing around in the compositor, but they added an Easy Button in Blender 2.79b (I think).  In the plane’s Properties in the Object tab down at the bottom in the Cycles Settings section there’s a Shadow Catcher tick box.  Tick it and you’re done; just the shadow will render over any background.

      I should have removed the plane before uploading to Sketchfab though, because it seems Sketchfab just considers it a normal plane and renders it, heh.

      #35762
      Kent Trammell
      Participant

        @vlado159 Congrats on finishing, Vlado! It turned out well too. Surfaces look smooth, edges crisp, details look good also. I agree that the tire tread is not fully realized. The bed of the truck is very plain as well. But aside from those things, it’s a solid model; an A in my book 👍

        #35763
        Jake Korosi
        Participant

          @thecabbagedetective You’ll nail this, don’t worry.  That’s one ambitious hood ornament.

          #35764
          Kent Trammell
          Participant

            @dostovel Omar! Awesome job sir. That topology is solid; clean, even, and optimized. All the surfaces read smooth, edges sharp, paneling reads very well..overall just a good vechicle model. It’s an A in my book 👏

            #35765
            Kent Trammell
            Participant

              @adsb2035 I’m intrigued by your vehicle concept. Really hope to see it fully realized! In it’s current state, I give it a B+. Keep going!

              #35766
              Matt Dickun
              Participant

                @ullreym It looks great so far.

                #35767
                Kent Trammell
                Participant

                  @neilnico That looks like a wonderful start, Neil. The wireframe is looking fiiiine on sketchfab. I give you a C+ for the WIP status but keep going! I really want to see this fully modeled.

                  #35768
                  Matt Dickun
                  Participant

                    @michallis That is a really cool car design.

                    #35769
                    Michallis Pashidis
                    Participant

                      @jakeblended thank you Jake for the tip, I will go ahead and try this out.

                      #35770
                      Michallis Pashidis
                      Participant

                        @az93 Thank you Matt and @theluthier That really gives me some reassurance 🙂

                        #35771
                        William Miller
                        Participant

                          @theluthier Thank you for the grade and feedback!  What do mean by “Not modeled for subsurf”?

                          #35772
                          Kent Trammell
                          Participant

                            @williamatics Meaning no holding edges; lo poly. If I added a subsurf, the shape wouldn’t be maintained correctly.

                            #35773
                            Jake Korosi
                            Participant

                              @theluthier Wow, thanks!  The missing details I intended to add were the windshield wipers, a gas cap behind the passenger door, and the license plate and bracket.  

                              I’m trying to figure out where that duplicate geometry is coming from.  I think it might be a Sketchfab glitch, where the bottom surface of the fender is showing through?  It doesn’t show up in Blender; but if I upload the model to Sketchfab again I’ll see about pulling that inner surface down a little bit to see if that fixes it.

                              I just noticed another thing about Sketchfab.  I’m using a shrinkwrap modifier for the hood emblem – the letters are sunken, but it looks like Sketchfab is rendering the blank I’m using for the shrinkwrap base so they’re filled in. In fact looking very close I’m not sure Sketchfab recognizes the shrinkwrap modifier at all, the area around the letters looks a little janky.

                              Also, if you haven’t yet, DO NOT look at the topology for the side of the truck bed!  It’s Kubrick-grade horror.  It’s because I made the dumb decision to model the rear fender as part of the truck bed, it should’ve been a separate piece.  The only reason the mesh doesn’t come out awful in the renders is because it is a perfectly straight, flat surface.

                              #35774
                              Jake Korosi
                              Participant

                                @dostovel Fantastic!

                                #35775
                                William Miller
                                Participant

                                  How big is my tank?  I assume that the handles on the side are for the crew to climb in, but if so, shouldn’t the hatch be larger?  Also, how do they see outside?  I’ll try to research the answer, but if any of you know, I’d appreciate some advice.

                                Viewing 15 posts - 706 through 720 (of 1,277 total)
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