[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 676 through 690 (of 1,277 total)
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    Posts
  • #35731
    Aaron Rudderham
    Participant

      This is the part I’ve been dreading most, may the Lord have mercy on my sculpting skills.

      #35732
      Thibaut Bourbon
      Participant

        @baukepost Your progression is seriously impressive and really inspiring ! Great job, keep it up!

        #35733
        Kent Trammell
        Participant

          @dieedi Excellent job! From your first WIP post to end of week 2, your steampunk car has come a long way. It’s got a style that reminds me of the old 90’s animated batman show, which I adored. And the topology is very clean. I’ve a couple minor notes; nitpicky notes:

          First, the trunk area is a a little wobbly on the car body side (red line), while the trunk door edge is not (green). Evening out the red edge would be 👌

          Second, I see some holding edges on the side that make the topology unevenly distributed and it shows in the smooth shaded view. You could kill them with a diamond junction to remedy this (green is new topology, red is removal).

          Remember those are nitpicky notes. Overall its a solid model! A in my book.

          #35734
          Kent Trammell
          Participant

            @michallis Awesome work! You’ve made incredible progress since your first WIP post. Your surfaces are extremely smooth, edges are crisp, details are excellent. The amount of effort you’ve put in this week is evident and it’s paid off. You’ve earned an A fo sho 👏

            #35735
            Kent Trammell
            Participant

              @draniction I’m sorry to hear you’re bowing out. But I understand – we’ll run this class again in the future! Thanks for posting your progress on the hood. It looks really nice! I toss you a D+ (15 XP points) for what you’ve done. Thanks for participating! Till next time, Peter 🍻

              #35736
              Aaron Rudderham
              Participant

                Damn these homework submissions are just pouring in, you guys are doing an excellent job! Getting a little jealous if I’m honest haha.

                #35737
                Kent Trammell
                Participant

                  @doulos4iesou Thanks for the wires! They’re looking good. You’ve struck a balance between even quads and optimal amount of geometry 👍 You’ve earned an A

                  #35738
                  Kent Trammell
                  Participant

                    @doulos4iesou AFAIK porting a model + textures materials to sketchfab is basically re-making the materials with sketchfab’s interface. I show a bit of that process in this lesson.

                    #35739
                    Kaj Suominen
                    Participant

                      @theluthier oh the friggin bumps. missed those. thanks, will adjust those. 🙂

                      #35740
                      Kaj Suominen
                      Participant

                        I see everyone has done great job with their vehicles. 🙂 awesome looking beuaties coming along. 🙂

                        #35741
                        Kent Trammell
                        Participant

                          @silenthans Um…I think the curves on the vehicle underestimated the modeler! You crushed the body shape imo. I’d like to see a wireframe-on-shaded view (or sketchfab upload 🙏) just for some added confirmation on the model’s quality, but as far as I can tell, this is an A-level model easily. Great job, Hans 👏

                          #35742
                          Kent Trammell
                          Participant

                            @oboshape 

                            gotta love this community 😉

                            Amen! I never really understood the truth of this statement till these classes. Nearly brings tears to my eyes 😊

                            Being aware of your narrative this week, I have to commend your effort and perseverance. And look what it’s done for you! Your vehicle model is shaping up very nicely. And you couldn’t be more correct that this is a very involved project. So much so that I’m considering the option to give you guys the choice of bypassing the interior to continue working on the exterior.

                            Objectively speaking, the model feels about 85-90% accurate to the real thing. So while there’s room for improvement – as you say practice practice and yes, you will get there – but the quality of your model combined with your effort has earned you a B+ in my book. Great job this week, Darren 👏

                            #35743
                            Kent Trammell
                            Participant

                              @az93 It’s well on its way, Matt. The wireframe is holding steady, shapes are taking form. Based on completeness, it’s a C+ in my book. Keep up the good work 👍

                              #35744
                              Kent Trammell
                              Participant

                                @thepainter Haha I know the eyes of which you speak 😅

                                #35745
                                Kent Trammell
                                Participant

                                  @ullreym Holy smooth curved surfaces, Batman. You’re shaping the curves very well – not an easy task either. Overall it’s excellent work. The one questionable area to me is the body panel above the rear wheel:

                                  With respect to completeness in conjunction with quality of the model, it’s a strong B+ in my book. Good work, Matthew 👍

                                Viewing 15 posts - 676 through 690 (of 1,277 total)
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