[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 436 through 450 (of 673 total)
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  • #33749
    silentheart00
    Participant

      Homework Submission Week 3 part 1

      https://cgcookie.com/exercise_submissions/13106

      Probably could be better (as I see in other people’s submissions), but it’s a learning process.  Had to take a whack and figure some things out myself lol.

      #33750
      Kent Trammell
      Participant

        Very cool character @btiblox! Love the pose and flowing hair. Could you post the art you’re referencing? I hope you’ve found the time to finish sculpting and neutralizing this weekend.

        #33751
        Kent Trammell
        Participant

          I love this concept! Saved it to my collection as well. I enjoyed your background. It totally read like the beginning of an adventure game to me. Good stuff.

          Your progress is solid. A good base that blocks out the forms with some nice details emerging in the pants. Keep going! I’m keen to see how this develops.

          #33752
          malhomsi
          Participant

            Homework Submission Week 3:

            Done! a tough week ! take me more time than expected , it was complicated to compromised between visual and utility ( a lote of the sculpted details were just impossible to keep with retopo ) it’salmost all quad , i left maybe 2 or 3 triangles in area with no deformation.

            i decided not to retopo any hair , and push it to the particuls system. renders r level 2 subdivision.

            #33753
            Kent Trammell
            Participant

              Sorry to hear that the renovation hasn’t finished as soon as expected. I been through my share of HGTV phases as well as 2 of my own large renovations – I feel ya.

              There will be plenty more classes to come in the future 👌

              #33754
              Kent Trammell
              Participant

                Lovely retopo. I for one can study a model’s wireframe for a long time. Sometimes longer than a shaded render lol..Good stuff!

                #33755
                William Miller
                Participant

                  Yes, there is something quite appealing about an unshaded render.

                  #33756
                  Kent Trammell
                  Participant

                    Congrats @swikni! As far as I can tell, you’re the first completed neutralization + retopology this week. And I know it’s a tall order for a week. So great job 👏

                    While technically I there are some areas of the toplogy I could high-level critique, I’d rather leave it as a commendation for finishing it in general. It’s an A in my book – way to go!

                    #33757
                    Kent Trammell
                    Participant

                      You’ve done a great job with this sculpt @lhumungus. She’s really come full circle as far as details and pose. It’s clear that you’ve taken the time to address all areas of the sculpt from all angles. Good job.

                      It’s an A.

                      #33758
                      Omar Domenech
                      Participant

                        Hey @malhomsi did you sculpt your model from scratch again in a neutral pose and then retopo or did you took your posed sculpted model and brute forced it into the neutral pose and then retopo?

                        #33759
                        Kent Trammell
                        Participant

                          Look how clean and even those quads are! Really solid work this week @jack07. For hair, I’d recommend the technique in this video.

                          A full character’s neutralization and retopology is a lot to ask from week’s worth of free time. So kudos for achieving it this week, even without hair (though if you have time tonight, wink wink). The achievement has earned you an A 👍

                          #33760
                          Kent Trammell
                          Participant

                            Looking good @ullreym. There’s a collection of poles on the bottom of the orb that could be nitpicked, but that’s also the least important area of the model. Everything else is clean as can be.

                            Did you also submit this to the exercise page? Don’t miss out on XP if you haven’t 🤓

                            #33761
                            Kent Trammell
                            Participant

                              I think it’s an excellent retpopo. Very few poles and the smoothed version looked great, so the topology holds the shape well. Easy A in my book.

                              #33762
                              malhomsi
                              Participant

                                Hey @dostovel  , i forced my sculpture to neutral indirectly , i cut all articulation , and used lattices to repose the pieces , a was forced to resculpted areas lost in the operation , ( shoulders , the front of the neck , and the forarms)

                                #33763
                                Kent Trammell
                                Participant

                                  I’m so impressed that you finished Pete’s retopo. He’s a detailed character with several pieces. Kudos @malhomsi! Really nice work. A for sure.

                                  PS: Solid Orb retopo as well. Did you submit that to the exercise page as well? Make sure you get that XP if not.

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