Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Don’t know what to say. He’s life seems pretty miserable. Great sculpt by the way
I have deduced I really, really, really, really dislike sculpting an asymmetric pose. There were many problems trying to even set up the sculpt, plus lots of back and forth on deciding if I could do this in Blender or Zbrush while trying to work in both to see which would be faster. Just a blazing myriad of problems, so I don’t think I’ll get this in by the deadline. Perhaps my skills weren’t where I thought they were, but that’s okay. Just have to keep working, harder.
Heart touching story of a sad old man. Characters like these get into me so strongly, I love it. The sculpt seems maybe a bit rough but it looks overall pretty fine work. It looks funny in a good way because of the cartoony style
What a great start for the background story. I like the dialogue and the atmosphere in their chat. The sculpt looks damn nice to me. Those sharp spikes really made it for me.
Haha what a mad man! Good thing that he forgave the dog, it’s his master’s fault if let to mess around in other people’s yards. Amazing sculpt, I’m speechless.
Great job @swikni! It’s a fantastic representation of the artwork you posted earlier:

You nailed all the details, pose looks great. The quality of this representation is exactly the purpose of a concept sculpt. You’ve earned an A this week.
Also great job with the background. Your English was quite good 👍
That different coloration is usually due to face normals being reversed. Try tabbing into edit mode on that hand, select all faces (A hotkey) and press CTRL + N to recalculate the normals.
A second later, I see the same answer already given below 😊
Snotty Ragsdale / Boogerman looks great! I think you’ve certainly captured the general essence of the character with all details accounted for. I’ve 2 critiques:
Wait, is this a mouse-only sculpt? I can’t imagine how you’re not *that* happy with this. It’s a really great concept sculpt. A very authentic representation of the art.
TRY AGAIN to contact the original artist. Not so much for permission but more to share this with them. I’d bet money they would love to see what someone else has done with their art.
And yeah, good background but how depressing…but it paints a clear picture about poor One-legged Pete.
This is amazing for a first character sculpt! Wish my first character sculpt was this good 😅
And I’m so glad to hear you had fun doing it. Welcome to the club!
You made the right choice choosing the character you’re most excited about 👍. It’s a very good representation of the 2D art. I only have 2 minor notes:
Bummer to hear you’ve been having a hard time. Looking at where you’re sculpt is currently, I can’t say I see anything wrong. It just looks like it’s on it’s way – a work in progress. My only advice is to “keep working” and push the sculpture further along.
The art is in your favor since it’s basically a neutral A-pose with the foreams bent a little. Did anything in particular give you trouble, like the head or pose?
What a unique name – love that. I also like the design and pose. Rusley could be a counterpart of a character I designed several years ago. How cool is that!
Your concept sculpt seems like it’s headed in the right direction: Pose is strong and the features/details are starting to take form. Basically my only advice is to keep working on it; push it further into being a polished, finished sculpture. Right now you have a very promising WIP.
I agree with Jere – What a touching story. It has me drawn in, feeling for Professor Mathers hoping he claws his way out of his rut. Excellent background, @oboshape 👏
This concept sculpting thing is definitely not a natural exercise for an engineering mind lol. Still, glad to hear you’re enjoying the experience nonetheless.
I loved the character concept as soon as you posted it. There’s such personality in it. And coupled with your background narrative, I must admit that my hopes are hight for Prof Mathers!
That said, I see him starting to be recognizable in the sculpt. But in its current WIP state, there’s more to be desired. Even though it’s not an explicit modeling sheet for ‘tracing’ the 3D character on top of the art, it still looks like a great 3/4 view and side view to work with. My advice is to setup a 3/4 camera with the art as the background image. Then do the same for the side view. Since it’s a hand-drawn concept, chances are they won’t correlate to each other 100%, but it looks like they’d correlate somewhat. Where they don’t correlate, favor the 3/4 view and let that be your 100% match with the side view being supplemental.
That should give your engineering side enough to work with to achieve an authentic sculpt. Keep up the good work! I’m excited for this one.
Woah, that background story is neat! It did well to paint a picture of Bianca’s world. Could you possibly edit your post by adding the artwork you’re using?
Loved the light-hearted backstory! I’ve been enjoying the darker backstory’s lately, but a gear-shift into the lighter side is nice too. And I definitely get a feel for Ulbricht as a character.
Honestly when I first saw you post the art, I thought it was a little tame for your capabilities. But you’ve managed to push the art into a really cool sculpt. I love the thoroughness of the details – even more than the art in some respects. And the expression/pose adds a lot of flare. It makes far more sense given the backstory than the neutral pose of the art.
Great stuff, @ullreym! A+ for sure.