[ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

Forum Archive [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

Viewing 15 posts - 256 through 270 (of 541 total)
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  • #37910
    yukino hatake
    Participant

      when modeling with primitives can we also use  subsurf modifier or not ? just wondering 🙂
      or may we edit the segments amount ? (is it also possible to somehow deform without going in edit mode ? like with lattice or some other way ?

      #37911
      smurfmier1985
      Participant

        @yukinoh1989 Hi Yukino, the challenge of this exercise is to use only primitives, and only object mode, so no edit mode. Which is pretty damn hard to do, but you’ll learn a lot while doing it and you’ll probably get a lot more creative to get the shapes you want. 

        The boolean modifier is acceptable (this makes holes in your mesh). Other tools you got to your disposal are grab (translate), rotate, scale, snapping, and the properties panel that you get when you add an object (here you can for example change the segments amount, radius, etc.). There might be more but those are the ones I know of. 

        Yes, the lattice modifier can change your shapes, but as far as I know that one is not part of this exercise. There are probably many other modifiers that change shape but I’ve never used them, so maybe one of the more experienced people here can tell us?

         Of course I’m not Kent he has the final say in this, maybe he’s okay with more modifiers 😎

        #37912
        yukino hatake
        Participant

          @smurfmier1985
          thanx . indeed i noticed the boolean yesterday (have to try this out )
          That was new to me and it looks fun to use too. since i plan to end with a pokemon sculpted (maybe retopo too)
          i gonna try to make a pokemon scene now too . gonna think about what i can do 🙂

          #37913
          Aaron Rudderham
          Participant

            Is the smoke simulation busted in 2.8? Doesn’t seems to be working at all.

            #37914
            Morten Fjellheim
            Participant

              Is there any way i can see the wireframe when sculpting in 2.8? The only way i have figured out that shows how dense the geometry is in an area, is to go back to edit mode. 

              #37915
              Kent Trammell
              Participant

                @yukinoh1989 Thanks for answering the questions from the stream. Glad to know we have another 1 in the house. As for starting a career, we love hearing that at CGC! Underneath our entire curriculum is the motivation of seeing our members go from beginner to marketable professional.

                I recommend watching this live stream to get insight on those questions.

                #37916
                smurfmier1985
                Participant

                  @carrotnl Didn’t know that the period key also makes it zoom around the vertex you selected, that’s pretty handy! Tried it out and can’t live without it anymore 😁

                  #37917
                  yukino hatake
                  Participant

                    can anyone hey to explain how to archieve the shapes for the human https://cgcookie.com/exercise/modeling-with-primatives wonder if this is also done with only primitives and how they archieved it

                    #37918
                    silentheart00
                    Participant

                      @yukinoh1989 Looks like they took a bunch of spheres and scaled them in different ways.  Experiment yourself.  Can you achieve the same thing?

                      #37919
                      Zsolt Cseh
                      Participant

                        I have just also watched the recorded live stream, that was so good Kent.. You are able to speak on a way that I just love Blender more than ever.

                        Sometimes my wife used to ask me, what is this my passion about this Blender thing, working on models sometimes in late evenings, as finally it does not produce money for the family 😀 (yet) She should had watched this stream! You described its wide scale of possibilities so inspiringly, who knows when these learnt abilities will be useful on any area of the life.

                        Beside of Blender still loving the statistics of course, so was not able to stand again summarizing the result of that short poll about the experience level:

                        Nice to see this healthy mix again and that so lot of experienced users joined to the class for 2.8 (that column has even more persons, as five members pressed a number plus also the 4, which was counted rather to the 1/2/3 experience level categories, anyway also added Yukino’s vote who mentioned it in the thread and myself too)

                        #37920
                        yukino hatake
                        Participant

                          @silentheart00 ”Looks like they took a bunch of spheres and scaled them in different ways.  Experiment yourself.  Can you achieve the same thing? ”

                          well i hope to but i first have to figure it out and i am running out of time xD. I tought too at first(also tryed this at start but i didnt get close to it) it where spheres but that isnt possible (i think)  since if you look at the face of the human made of the primitives,or the object you dont notice the circle (what you do see when you have a sphere)
                          So i think it is done with a cube but i wonder how i can get that result of shape.
                          the first (most in back looks like a simple plane then a cube but then it get to someting diffrent (and with that there seems to be a lot of possibility’s )
                          Hope anyone can help me figure this out i am really curious how they did it .

                          #37921

                          @yukinoh1989 I’ll do it with a very low resolution sphere something like 6 segments and 4 rings, then maybe scale it… 

                          #37922
                          smurfmier1985
                          Participant

                            @yukinoh1989 To me it seems like a mix of spheres and ico spheres. Really something you should try out sometimes, trying out different things yourself is the best way learn which shapes work best 😊

                            #37923
                            yukino hatake
                            Participant

                              can anyone explain how boolean works ? i tryed it but its not working like with kent .
                              I watched it several times but its too fast to see whats going on

                              #37924
                              Wilco Wilbrink
                              Participant

                                @yukinoh1989 I’m at work at the moment, so I don’t have a lot of time, but this is a (bit older) video explaning the boolean modifier. I think it’s still (at least mostly) good for Blender 2.8:

                                https://youtu.be/jGJYkAKQoT8

                                I hope this helps you.

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