[ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Forum Archive [ENDED] BC1-1801 – January Class Homepage – Getting Started with 3D Modeling & Blender

Viewing 15 posts - 616 through 630 (of 663 total)
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  • #32835
    LJ Simpson
    Participant

      BC1-1801 Week 4 Homework Submission

      My submission this week was inspired by a Teotihuacan exhibit we saw at the DeYoung museum. Thought it was a good way to pull together what I’d learned so far in the class. It turned out to be a lot more challenging than I expected and I plan to continue working on it as my skills grow. The “Rays” around the skull were created with an array, mirror, curve, then another mirror modifier. I did that so I could play around with the dimensions on them. I only used a half of one ray as the base. The skull was modeled seperately out of a base cube then mirror modifier and then joined with the outer sculpture. Applied a subdivision surface mod of 2 to the whole thing before starting to sculpt the details. 

      Oh man! And I got so stressed about getting this posted I forgot add my thanks too @theluthier! It has been an incredible learning experience and you’ve really motivated me to push myself and make the time. I am hoping to take the March class too but it will depend on my shooting schedule. Rock on!

      #32836
      LJ Simpson
      Participant

        These are a great step forward @swikni

        #32837
        LJ Simpson
        Participant

          Another great one @ullreym

          #32838
          LJ Simpson
          Participant

            Cool character! Love the balance and flow you’ve got going with it.

            #32839
            LJ Simpson
            Participant

              I think this is looking pretty dang good @mathias67! I’m still working up the courage to attempt a humanoidish figure. The ears and eyes are both pretty cool.

              #32840
              Jaz McDaniel
              Participant

                BC1-1801 Week 4 Homework Submission

                I decided to continue with sculpting and plan to mix in mesh modeling.  I started the Art of Sculpting and this is my current WIP.  I plan to continue this throughout the week until finished.

                #32841
                Matthew Ullrey
                Participant

                  Really cool looking. This looks like it could be an asset in a Laura Croft style adventure game.

                  #32842
                  Jere Haapaharju
                  Participant

                    Woah.. 😀 

                    #32843
                    Jere Haapaharju
                    Participant

                      Very nice details in the statue and the scene is very cool. Maybe all the sharpness takes away the cuteness 😀

                      #32844
                      Jere Haapaharju
                      Participant

                        Agree with @ljsstudio and remember, when in doubt, start over 😀 The result is always better when you do it again 🙂

                        #32845
                        Jere Haapaharju
                        Participant

                          Oh yeah, you have used your creativity with modifiers when doing a model from reference. Brilliant and inspiring!

                          #32846
                          Jere Haapaharju
                          Participant

                            Lovely and natural looking facial expression. I really like how you’ve done it with the cheeks and eye wrinkles 

                            #32847
                            Grady Pruitt
                            Participant

                              Haven’t taken time yet to do this last homework.. .though finding something that could be done in a relatively short time frame that would push me might be a challenge… Most of my better stuff I find take several weeks (or more) of work before I like them… outside of the abstracts that are more exploration anyway.

                              But as this week comes to a close, I wanted to pass on one more nugget of wisdom by sharing my biggest mistake when it comes to Blender.

                              Believe it or not, it’s not anything to do with anything inside Blender itself.

                              No, my biggest mistake the first 5 or 6 years of learning Blender… Was simply not opening Blender for long stretches at a time.  I’d pull it up to do a project, do a few tutorials.. then abandon it for months at a time.

                              The problem with this approach is that you don’t get any consistency.

                              Even after I took Jonathan Williamson’s “Mastering Modeling in Blender Workshop” (a lot of the stuff we learned in Week 2, but with a little more detail… an old thing they did here at CG Cookies several years back), I would go weeks at times without opening Blender.  I was more consistent, but still didn’t use it as much as I intended.

                              It wasn’t until I made a conscious effort to spend time at the least every week but more often on a daily basis before I began seeing big improvements in my work. Now, I’m not perfect with this effort even now. But I’m far more consistent than I was.

                              Judging by the work I’ve seen this week, many are at least where I was 3 or 4 years ago.  Keep learning. Keep pushing.  If not daily, try to learn something new every week. Try to work on something at least 3-4 times a week. More if you can.

                              While this course instruction can teach you the how to, you won’t acquire the skill at a deeper level unless you keep practicing. Kent (and the others at CG Cookie… or any other person who makes a tutorial) can only tell you how to do so much.  The best way to learn is by doing, and the more you do (and the more often you do), the more (and faster) you learn.

                              I mentioned in week 3 my 30 day sculpting challenge I did. One of the reasons that was such a big boost for me at the time wasn’t just the sheer quantity of stuff that I did, but the daily effort of trying to do something. My ability to sculpt was vastly improved just in 30 days by that daily effort.

                              Looking back, if I had started this quest of daily learning and daily practicing in Blender way back when I started 10 years ago, I would be so much further along in my own journey and way closer to being able to produce the kinds of things I want to do.

                              Now that you have a model, if you haven’t already, I’d recommend looking at the Fundamentals of Texturing, Shading, and Lighting courses. These will show you how to add materials to your objects and prepare them for rendering.  And Kent’s Shading Forge series is another great set of lessons on making the materials for your objects.

                              Or you could dive into creating characters and rigging, another fun area to explore.

                              Either way, find something. Take the next step. Keep learning and growing. And someday, we just might be seeing your work featured!

                              #32848
                              Kaj Suominen
                              Participant

                                That’s some solid advice there, and I’d like to add to that that allways push further, its easy to stagnate when you hit a certain milestone and keep doing things you find comfortable. Personally this was eye opening for me that even though i’m fairly comfortable with hard surface modeling, i need to up my game on sculpting, and only way todo that is getting back on the sculpt saddle. just need to get 1-2 hours for it per day. (same i should do for drawing) 😀

                                #32849
                                LJ Simpson
                                Participant

                                  I agree @louhikarme! More words of wisdom from @gradyp. And I’d like to give a shout out to Grady for taking the time to share all his encouraging and insightful thoughts during the course. His, in addition to everyone’s contributions here, has in some way, helped me on the path to becoming the artist I’d like to be. Best of luck to everyone on their own creative journeys!

                                Viewing 15 posts - 616 through 630 (of 663 total)
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