These are awesome primitive sculpts! They’re very polished shapes, sharp edges, non-bumpy/mushy. You seem to really be getting the hang of sculpting. Great work @monaloren 👏
I really like your stylized character (the ears keep looking at me) 🙂 Also I enjoyed how you made the shapes and Melvin really look like clay. Sorry you won’t make the last stream.
Pretty good Melvin @monaloren! Shapes are strong and smooth, defined, not mushy. A couple notes:
The connection crease of the legs to the torso seems to wrap around the whole leg. It makes it look like the leg is a separate object rather than part of the same flesh.
The spine’s curvature is opposite of what feels natural for a jump to me. Where the middle of the spine is pushed backward. It would feel like a more nature jump if the middle of the spine was pushed forward, puffing out the chest.
Did you submit this to the exercise? You’ll get XP if you do (and pass, which you will).
Good words from @procyonlotor, @swikni, and @gradyp. I will echo that this is not a failure. I can sense the frustration in your text, but do not dismay! It’s clear that you’re learning. Like Jere suggests, this mythological bird creature might be a little complex for learning to sculpt. But hats off to you for going after it 💪
Really good sculpts overall @swikni! Sorry to hear you’re not on your ideal computer, but you’re clearly making it work. The front side of Melvin’s left leg has an unnaturally sharp edge going down the length and the cube is less polished than the cone and sphere.
Those are minor notes though. A-grade work this week!