Forum Archive › DKG’s 3d ArtBook
U win i lose no debate 🙌 haha…i should have try it clearly 1st and then reply..well now i know there is sometimes when theory and practical might give u differnt result haha
Here what i found…
there is no visible difference until u look hard and closely which is no one gonna do (Except for when hiring i guess)


Also the light kinda more fading or getting mix with the mesh in a more better way where there is no pole

But on the other hand with pole u can clearly see that light is kinda stopping in a sharpe manner compare to the no pole which is not kinda good…its kinda hard stop…its will probably more visible in render mode with metal…so Thank u martin again very much…starting the by learning something new in a practical way..thank u very much
Looks great!
The only thing I would recommend, is that when you show the Wireframe (whether in Object Mode or Edit Mode), turn off the Subdiv Modifier. Makes it easier to see the Topology😉
Thank u martin….And got it 👍
Finally finish this bed…Thank u guys for helping me with this project too…
what do u guys think? any feedback is welcome….This is the last model before a long break…see u guys after some time 🍀


Looks amazingly great. See, it’s good to practice triage, the details we can spend too much hours in, aren’t even noticeable most of the time.
Thank u omar….yes I did use tri and ngon too…for example like the side bars of the footboard and headboard….thank u for the tip….
Looks fantastic!
Ohh thank u martin…I am finally back and little stable…its already over a month after my surgery…and started practicing again few days ago..here whats i made..i am still (7 months probably) practicing modeling mostly subd and topology flow (U already know)…soon switch cuz my isometric room gonna finish soon haha…here whats i made..Oh and u will see i use tri this time (ornament) cuz its looking more close what i want…also not casuing any issues..and also i can make them quad easily and also if i add an edge in between to make them quad the edge lines are getting very sharpe which i dont want so tri is fine for me this time…
But any feedback is welcom from u guys omar and martin..Thank u guys.



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That ornament looks really awesome! Very clean Topology as far as I can tell👍🏼
I notice that the table seems to be from a different (later?) art-style/design/period (i know hardly anything about art history). But my chairs don’t match my table either🤣
You’ve really grown in your modeling!
Hope your recovery goes well.
I agree with Martin, you are growing in your modeling. You’ll be making a giant robot mech in no time.
Thanks guys….it really makes me happy haha…
And about art in general i am very very weak…i have to develop that…for this though i just used gemini and tell him or her to make a table and chair set image that matches my other props…haha and thats how i got my table and chair refs haha..
Thank u both guys…
Another prop finish today
A vintage wall clock
I did not give much thoughts on the clcock handels topo
Any feedback welcome




Hi Deb,
That’s looking awesome!
As for the Topology, couldn’t you have matched the top and bottom Edge Loops, to avoid those Poles? Something like so (excuse the bad drawing):

But that won’t make a visible difference, so it’s not important.
Also, I’d rotate the pendulum, so it’s not as if the clock is standing still (unless that’s what you want, of course).
It’s good practice to try and make everything on quads and high poly. In time though, when you’re working on much more complex scenes and time is a luxury you can’t afford, you will need to learn how to take short cuts and work a bit dirty. I say that because even a small detail as the clock handles feel super well produced. All that to say, maybe a different challenge for you could be a self imposed time frame to finish and deliver a result.