DKG’s 3d ArtBook

Forum Archive DKG’s 3d ArtBook

Viewing 15 posts - 76 through 90 (of 121 total)
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  • #96200
    Deb kanta Guin
    Participant

      U win i lose no debate 🙌 haha…i should have try it clearly 1st and then reply..well now i know there is sometimes when theory and practical might give u differnt result haha
      Here what i found…
      there is no visible difference until u look hard and closely which is no one gonna do (Except for when hiring i guess)

      026-01-23 102157.png026-01-23 102426.png
      Also the light kinda more fading or getting mix with the mesh in a more better way where there is no pole 

      026-01-23 104131.png
      But on the other hand with pole u can clearly see that light is kinda stopping in a sharpe manner compare to the no pole which is not kinda good…its kinda hard stop…its will probably more visible in render mode with metal…so Thank u martin again very much…starting the by learning something new in a practical way..thank u very much
      026-01-23 104207.png

      #96201
      Deb kanta Guin
      Participant

        Guys, I finally made it!

        Thank you, Martin, Omar, @thehomme, and @coyohti (yes, I remembered — I never forget people who help 😄). It felt much easier because of you all. Thank you very much.

        Another piece added to my artbook — feel free to critique anything.

        026-01-23 145006.png026-01-23 145021.png

        #96202
        Martin Bergwerf
        Participant

          Looks great!

          The only thing I would recommend, is that when you show the Wireframe (whether in Object Mode or Edit Mode), turn off the Subdiv Modifier. Makes it easier to see the Topology😉

          #96203
          Deb kanta Guin
          Participant

            Thank u martin….And got it 👍

            #96204
            Deb kanta Guin
            Participant

              Finally finish this bed…Thank u guys for helping me with this project too…
              what do u guys think? any feedback is welcome….This is the last model before a long break…see u guys after some time 🍀ge bed headboard.pngge bed footboard.pngmy vintage bed.png

              #96205
              Omar Domenech
              Participant

                Looks amazingly great. See, it’s good to practice triage, the details we can spend too much hours in, aren’t even noticeable most of the time. 

                #96206
                Deb kanta Guin
                Participant

                  Thank u omar….yes I did use tri and ngon too…for example like the side bars of the footboard and headboard….thank u for the tip….

                  #96207
                  Martin Bergwerf
                  Participant

                    Looks fantastic!

                    #96208
                    Deb kanta Guin
                    Participant

                       Ohh thank u martin…I am finally back and little stable…its already over a month after my surgery…and started practicing again few days ago..here whats i made..i am still (7 months probably)  practicing modeling mostly subd and topology flow (U already know)…soon switch cuz my isometric room gonna finish soon haha…here whats i made..Oh and u will see i use tri this time (ornament) cuz its looking more close what i want…also not casuing any issues..and also i can make them quad easily and also if i add an edge in between to make them quad the edge lines are getting very sharpe which i dont want so tri is fine for me this time…

                      But any feedback is welcom from u guys omar and martin..Thank u guys.

                      026-02-15 100110.png table chair set.pngir set wireframe.png
                      Latest 

                      d com ornament  .pngament  wireframe.png026-03-16 143814.png

                      #96209
                      Martin Bergwerf
                      Participant

                        That ornament looks really awesome! Very clean Topology as far as I can tell👍🏼

                        I notice that the table seems to be from a different (later?) art-style/design/period (i know hardly anything about art history). But my chairs don’t match my table either🤣

                        You’ve really grown in your modeling! 

                        Hope your recovery goes well.

                        #96210
                        Omar Domenech
                        Participant

                          I agree with Martin, you are growing in your modeling. You’ll be making a giant robot mech in no time. 

                          #96211
                          Deb kanta Guin
                          Participant

                            Thanks guys….it really makes me happy haha…
                            And about art in general i am very very weak…i have to develop that…for this though i just used gemini and tell him or her to make a table and chair set image that matches my other props…haha and thats how i got my table and chair refs haha..
                            Thank u both guys…

                            #96212
                            Deb kanta Guin
                            Participant

                              Another prop finish today
                              A vintage wall clock
                              I did not give much thoughts on the clcock handels topo
                              Any feedback welcome

                              my vin clock.png vin clock wire .pngvin clock wire 2.png026-03-19 125542.png

                              #96213
                              Martin Bergwerf
                              Participant

                                Hi Deb,

                                That’s looking awesome!

                                As for the Topology, couldn’t you have matched the top and bottom Edge Loops, to avoid those Poles? Something like so (excuse the bad drawing):

                                Clock_00.png

                                But that won’t make a visible difference, so it’s not important.

                                Also, I’d rotate the pendulum, so it’s not as if the clock is standing still (unless that’s what you want, of course).

                                #96214
                                Omar Domenech
                                Participant

                                  It’s good practice to try and make everything on quads and high poly. In time though, when you’re working on much more complex scenes and time is a luxury you can’t afford, you will need to learn how to take short cuts and work a bit dirty. I say that because even a small detail as the clock handles feel super well produced. All that to say, maybe a different challenge for you could be a self imposed time frame to finish and deliver a result. 

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