DKG’s 3d ArtBook

Forum Archive DKG’s 3d ArtBook

Viewing 15 posts - 91 through 105 (of 121 total)
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  • #96215
    Deb kanta Guin
    Participant

      omar thats actually a very good idea for me…definately i am taking my sweet time while making these models…a fix time would be a good challenge…Thank u very much

      and martin the i could turn the poles quad no problem
      The poles are there because of these two edges.and its just recducing some geo thats all..and as u said its juts a flat 
      026-03-21 114335.png026-03-21 114349.png
      #96216
      Deb kanta Guin
      Participant

        Another prop completed…

        TAGE MIRROR  png.pngE MIRROR  2  png.png
        The actual mirror part is a big ngon 

        IRROR  wire  png.pngROR  wire 3  png.png
        I made a bad decision for this type of parts..

        ROR  wire 4  png.png

        if i just made them separate it would had been more easier to model and i would have gotten all quad…its not like i cant make it all quad now…but its not worth the time for what it is i think..

        As always would love to hear ur opinions….

        #96217
        Martin Bergwerf
        Participant

          HI Deb,

          The result looks great and that’s the main thing!

          But you seem to be too much focussed on Quads. There are things that are worse than Triangles and N-Gons. Like 6-sided Poles, bad Edgeflow….

          Now this doesn’t matter in this case with the flat surfaces, but it might be good to keep this in mind for future models. Here’s an example of what I mean:

          Edgeflow_00.png

          #96218
          Deb kanta Guin
          Participant

            uhh…damn i really did not notice that pole..i mean really…i set a hard rule no pole that have more than 5 edges i allways do that..and i really did not even check that…i will surely remove that…thank u very much martin..

            #96219
            Deb kanta Guin
            Participant

              Finish 3 prop guys…
              feedback are allways welcome…
               vintage cabinet.pngor attach table .pngy vintage comode.png
              Also plz tell me is all quad needed for this kind of obj? even in game?
              Though my top model that cabinet is all quad 
              and the bottom comode and the table (attach with the mirror) is not quad modeling it have ngon…i mean its flat

              #96220
              Martin Bergwerf
              Participant

                Hi Deb,

                Those look great!

                As far as I know, all-Quad is mainly for Subsurf Modeling and similarly, if you use Multires for Sculpting. An occasional Triangle is okay in those cases. When used for (Multires) Sculpting, the Quads (Triangles) should be as even and regular as possible. So something like this:

                Quads_00.png

                Is totally fine for Subsurf Modeling, but completely unacceptable for Multires Sculpting.

                The (free) Press Start Course: https://cgcookie.com/courses/press-start-your-simple-first-blender-project 

                is a great demonstration of Modeling with NGons (amongst other things).

                #96221
                Deb kanta Guin
                Participant

                  ohh sorry i forgot to reply back…
                  thank u martin..i definately did that course haha….

                  #96222
                  Deb kanta Guin
                  Participant

                    here is another prop i finish today…a gothic desk with storage spaces

                    simple prop…but i am practicing so i did all subd modeling here…and i cant even tell how much stupid mistakes i was making here more than when i made some more comple objs…so this obj with subd definately tought me many things which are very very simple but i was unaware or forgot about..

                    my vintage desk2.pngmy vintage desk.pngmy vintage desk1.pngvintage desk3png.pngvintage desk4png.png026-04-26 114035.png

                    #96223
                    Deb kanta Guin
                    Participant

                      ohh i did notice the 6 edge pole martin..but i am not sure what else i shoud do there..i want that sharpness in the corner so i need geo..i did bavel that part and use the classic arc and shape 1

                      #96224
                      Deb kanta Guin
                      Participant

                        after i apply the bavel modifier and tweak the edges i remove the 6 edge pole but now look at this many poles at a same place this probably more bad 
                        026-04-26 123603.png026-04-26 124121.png

                        #96225
                        Martin Bergwerf
                        Participant

                          Hi Deb,

                          Those kind of corners (convex and concave together) can be tricky. 

                          Maybe something like this could work:

                          Corners.png

                          Alternatively, you can allow for some Triangles. That way you can end up with less Geometry.

                          But anyway, a great looking model!

                          #96226
                          Deb kanta Guin
                          Participant

                            thank u martin very much….
                            yes i could use tris…but because i am practicing i want absorb the best practices…
                            again thank u very much 

                            #96227
                            Deb kanta Guin
                            Participant

                              another one finish a vintage cahir….
                              any feedback welcome…
                              age desk chair  .pngesk chair wire  .png

                              #96228
                              Martin Bergwerf
                              Participant

                                Excellent!

                                #96229
                                Omar Domenech
                                Participant

                                  Wow looking great. You hereby get elevated to Intermediate Blender Master Modeler. 

                                Viewing 15 posts - 91 through 105 (of 121 total)
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