omar thats actually a very good idea for me…definately i am taking my sweet time while making these models…a fix time would be a good challenge…Thank u very much
and martin the i could turn the poles quad no problem
The poles are there because of these two edges.and its just recducing some geo thats all..and as u said its juts a flat
if i just made them separate it would had been more easier to model and i would have gotten all quad…its not like i cant make it all quad now…but its not worth the time for what it is i think..
But you seem to be too much focussed on Quads. There are things that are worse than Triangles and N-Gons. Like 6-sided Poles, bad Edgeflow….
Now this doesn’t matter in this case with the flat surfaces, but it might be good to keep this in mind for future models. Here’s an example of what I mean:
uhh…damn i really did not notice that pole..i mean really…i set a hard rule no pole that have more than 5 edges i allways do that..and i really did not even check that…i will surely remove that…thank u very much martin..
Finish 3 prop guys… feedback are allways welcome… Also plz tell me is all quad needed for this kind of obj? even in game? Though my top model that cabinet is all quad and the bottom comode and the table (attach with the mirror) is not quad modeling it have ngon…i mean its flat
As far as I know, all-Quad is mainly for Subsurf Modeling and similarly, if you use Multires for Sculpting. An occasional Triangle is okay in those cases. When used for (Multires) Sculpting, the Quads (Triangles) should be as even and regular as possible. So something like this:
Is totally fine for Subsurf Modeling, but completely unacceptable for Multires Sculpting.
here is another prop i finish today…a gothic desk with storage spaces
simple prop…but i am practicing so i did all subd modeling here…and i cant even tell how much stupid mistakes i was making here more than when i made some more comple objs…so this obj with subd definately tought me many things which are very very simple but i was unaware or forgot about..
ohh i did notice the 6 edge pole martin..but i am not sure what else i shoud do there..i want that sharpness in the corner so i need geo..i did bavel that part and use the classic arc and shape 1