Forum Archive › DKG’s 3d ArtBook
Nice! Lots of cool details.
Thank u omar and martin
Omar after using subdiv level 2 the probelm solve. Thnak u for the feedback.
First of all, thanks again Martin and Omar for helping me out with another prop! 🙏 Here it is — I finally managed to make it the way I wanted, just like in the reference image, and even added some extra details too. Didn’t need any tutorials this time either! 🎉
What do you guys think?

That turned out really well, Deb!
Wow you ended up conquering yet another difficult modeling trial. Super nice result.
Thanks a lot guys 😀
Feeling much better today — and I finally finished this model! 😌 Core course lessons helped a lot with edge adjustments after the Boolean workflow. Big Thanks to Jonathan Lampel (Awesome Teacher 👌)

That looks absolutely fantastic!
Awesome work, Deb👍🏻
Wow that is a lot of good looking models there, that is a lot of work that went into that.
Now you have to go for the art side of things and make some good renders out of them. Set up lights, camera angles, go for the good shots and materials to make an appealing visual render.
Wow I think this looks great. Such a smart idea to model a series of objects that integrate into a single scene. You’ll have to unwrap and texture all this now 🙂
Ohh, I didn’t notice your messages earlier — thank you so much, Martin, Omar, and @thehomme! 💛
I was sick again, so I couldn’t work on Blender or check messages for a while. I’m feeling a bit better now and finally caught up with what you guys said.
Omar, thanks a lot for your suggestion. What I was thinking is that I’ll first complete the challenge Jonathan Lampel gave us after the Core Modeling course — to create 30–50 objects and make an isometric room. Since that part of the course focuses only on modeling, I want to build a strong foundation there first before moving on to other things.
As I continue learning more sections of the course (like lighting, materials, and texturing), I’ll apply those directly to these same objects — that way I’ll get consistent, hands-on practice. But if you guys think I should tweak this plan a bit, please let me know — I’d really love to hear your opinions.
Also, I finished a simple model today. It’s full of n-gons, but I used bevels and the Weighted Normal modifier to fix some shading issues. It’s just a flat piece, so I went with basic modeling this time. Here is my vintage cabinet, yes u can open the doors and the drawer haha.
Thanks again, Martin, Omar, and @thehomme — you guys are the best! 🙏
It’s completely up to you and really it depends on your goal. Keep modelling if that’s all your interested in but I’d extend and test yourself by trying to UV unwrap and texture one of your models – the desk should be fairly easy and is a big object in the scene. The telephone or the radio will be harder but not too hard. The fundamentals of texturing is longer but better than the equivalent Core course
“As I continue learning more sections of the course (like lighting, materials, and texturing), I’ll apply those directly to these same objects — that way I’ll get consistent, hands-on practice.”
That sounds like a solid plan to me, Deb!
And I think it’s a good thing to get some N-Gon modeling in there as well👍🏻
Okay thank u martin and @thehomme for your oppinions…
Another model finished! A Chesterfield sofa 🤎
I needed a bit of YouTube help for the patterns since I had no idea how to make those 😅
So its a still win right 🤔?