Collab2021 – WIP – vincav81

Forum Archive Collab2021 – WIP – vincav81

Viewing 15 posts - 46 through 60 (of 76 total)
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  • #66048
    Vincent
    Participant

      UV map for my cart. 23 April 2021, 10:19pm (AEST)

      #66049
      Vincent
      Participant

        Cart Update: 24 April 2021, 12:36am (AEST)

        After much wrangling, here’s my Normal map.

        And here it is applied to the cart.

        #66050
        spikeyxxx
        Participant

          What a beautiful unwrap, Vincent! 

          #66051
          Ingmar Franz
          Participant

            @vincav81 I’m deeply impressed by how much you bother yourself about the question how to achieve the best result. And it definitively pays off in your highly detailed and beautiful cart 👍!

            #66052
            Ingmar Franz
            Participant

              Everything blue 😊🤗👍!

              #66053
              Ingmar Franz
              Participant

                @vincav81 I can barely wait to see your beautifully textured cart in our fully lit scene 😀!

                #66054
                Vincent
                Participant

                  Cart UPDATE: 24 April 2021, 12:47pm (AEST)

                  Cavity Map can now be checked off the list. Only thing left is the Colour Map.

                  Cycles Pointiness, Cavity Map screenshot.

                  Cart with both Normal and Cavity maps connected to the material output.

                  #66055
                  Vincent
                  Participant

                    Homework Submission – Week 3 – Cart

                    @theluthier @duerer 

                    Here are the UV, Normal, Cavity, and Color Maps for the cart.

                    Homework uploaded to the Models/WIP folder:   acc_cart_vincav81_04

                    Any instruction on whether I’m meant to make a Master file version, or if that’s solely you purview Kent, would be gratefully received.

                    Cart: Material Preview.

                    Cart: Rendered View. Brightness of the material can be adjusted when/if it’s linked into the final scene.

                    Admittedly the UVs could’ve been better organised for the second attempt at unwrapping, but my main aim was to complete the work, and I’d already started baking by then so I decide to plow on rather than waste more time.

                    .  .  .  .  .

                    On a personal note, I’ll be having surgery to remove my wisdom teeth on Monday, my time, so I may not get anything done next week. But at least I’ve finally managed to complete the homework a day ahead of the deadline. Thank you.

                    25 April 2021, 02:00 (AEST)

                    #66056
                    Vincent
                    Participant

                      Also, all of the texture maps are located in correct Google Drive folder. 2048×2048.

                      I know that it’s a very high improbability, but one idea I had for week 4 was to create a “floating” mound to put the cart on with a lowpoly bush or two and create a turnaround render of it. Perhaps that’ll be for weeks after instead. 

                      #66057
                      Ingmar Franz
                      Participant

                        Excellent work, Vincent @vincav81 👍 ! Best wishes for Monday ! I’m looking forward to see you here again 😀!

                        #66058
                        Vincent
                        Participant

                          Thank you @duerer 

                          #66059
                          Vincent
                          Participant

                            Re: Homework, I’ve also just optimised my file so that it should load faster when being reviewed. I’m currently catching up on the Week 3 Casual stream.

                            25 April 2021, 12:39pm (AEST)

                            #66060
                            Matthew Ullrey
                            Participant

                              @vincav81 That cart is going to look so good in the composition. For the level of detail in the scene, your cart looks amazing, but seeing the vehicle up close makes me want to see mud, debris, and sharp splintery places. I have to keep in mind that it is going to be seen from a distance. Fantastic work!

                              Hope the dentist visit goes as smoothly as possible for you. 😬

                              #66061
                              Vincent
                              Participant

                                @ullreym Thank you. I could always use Kent’s Z Normal method to add some quick dust colour to the cart after the Collab for the beauty renders perhaps. 🤔

                                #66062
                                sheila5
                                Participant

                                  Well done. Good luck with the surgery!

                                Viewing 15 posts - 46 through 60 (of 76 total)
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