Cart Update – 22 Apr 2021 (AEST)
I’ve taken a page out of @elubie‘s playbook and tried to simplify my cart and make it match Vadim’s artwork without having to go back and sculpt replacement geometry.


I’ve set all the Multi-Res modifiers to 4 Levels so that I can navigate around the model with a bit less lag.
Following Elubie’s example, and Kent’s word on keeping as low a poly count on our base models as possible, I’ve pushed together the sides, back and floor planks so that I can retopologise them into a more efficient single mesh chunks for baking. @duerer
I also removed the two small handrail planks from the top of the three side planks, to both match Vadim’s work and cut down the number of faces I need to use for my Low Poly Cart retopo.