Collab2021 – WIP – vincav81

Forum Archive Collab2021 – WIP – vincav81

Viewing 15 posts - 31 through 45 (of 76 total)
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  • #66033
    Vincent
    Participant

      I’m sorry if I forgot to read, or forgot that I had read, your comment Ingmar @duerer  earlier about Andrea’s @elubie cart wheels with the tires. Any way, here is my Medium Poly cart with more subtle metal tires.  

      #66034
      Vincent
      Participant

        Here’s my updated Low poly cart following your advice. I set the single bevel to be 0.0035 (Offset). Which does mean that I have to copy over the handle s and make them into new Medium Poly versions, which is no real loss because adding the bevel to the low poly has fixed a mesh issue I was having with the Medium version handles I posted about below. Thank you @duerer 

        And I also adjusted the spacing of the planks on the back as well.

        #66035
        Vincent
        Participant

          Cart UPDATE:
          After going over the mesh once more (perfectionism strikes again!), I now hope that I can actually start sculpting. HOORAY!

          1) Low Poly version shaved of detail that can be better added via future normal maps.

          2) Medium Poly version with Ctrl+2 Subdivision to preview later Hi-Res modifier application.

          Now to get back to catching up on Kent’s @theluthier Week 2 Casual Live Stream, so I can have a better visual idea of how approach sculpting the wood.

          #66036
          Ingmar Franz
          Participant

            That’s looking great 👍!

            #66037
            Ingmar Franz
            Participant

              @vincav81 I’m looking forward to your sculpted version 😀

              #66038
              Vincent
              Participant

                Last minute mad dash.

                #66039
                Vincent
                Participant

                  Homework Submission – Week 2 – Cart

                  @theluthier @jlampel  @duerer 

                  Here is my sculpted Hi-Poly Cart. I have synced my WIP file to the Google Drive for closer inspection.

                  (28 minutes to spare before deadline.)

                  #66040
                  Andrea Weikert
                  Participant

                    Looking really great! I also had a (very) quick look at your file – great work on keeping the file efficient and still getting the detailed sculpt.

                    #66041
                    sheila5
                    Participant

                      well done!

                      #66042
                      Vincent
                      Participant

                        @elubie  @sheila5  Thank you. I may still have to add some geometry to my base Low Poly mesh to capture the massive dents in the 2 front facing planks, so that I don’t lose the detail in baking.

                        #66043
                        Ingmar Franz
                        Participant

                          @vincav81 Excellent work 👍!

                          #66044
                          Vincent
                          Participant

                            Cart Update – 22 Apr 2021 (AEST)

                            I’ve taken a page out of @elubie‘s playbook and tried to simplify my cart and make it match Vadim’s artwork without having to go back and sculpt replacement geometry.

                            I’ve set all the Multi-Res modifiers to 4 Levels so that I can navigate around the model with a bit less lag.

                            Following Elubie’s example, and Kent’s word on keeping as low a poly count on our base models as possible, I’ve pushed together the sides, back and floor planks so that I can retopologise them into a more efficient single mesh chunks for baking. @duerer 

                            I also removed the two small handrail planks from the top of the three side planks, to both match Vadim’s work and cut down the number of faces I need to use for my Low Poly Cart retopo.

                            #66045
                            Kent Trammell
                            Participant

                              Brilliant work @vincav81! Sculpting quality is fantastic and I love to hear about optimizing base meshes / model structure. No constructive feedback from me. Just keep doing what you’re doing!

                              #66046
                              ladymito
                              Participant

                                Just Wow

                                #66047
                                Vincent
                                Participant

                                  Cart Update – 23 April 2021, 4:13pm (AEST)

                                  Only slightly lower poly at 680 Triangles.

                                  And for comparison here’s the previous 700 Triangle, Low Poly Cart.

                                  On to UV unwrapping then.

                                Viewing 15 posts - 31 through 45 (of 76 total)
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