Collab2021 – WIP – vincav81

Forum Archive Collab2021 – WIP – vincav81

Viewing 15 posts - 16 through 30 (of 76 total)
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  • #66018
    Adrian Bellworthy
    Participant

      I can’t believe this, It’s so bad, using Melvin as a Donkey, what was you thinking!!!

      #66019
      Beau Kromberg
      Participant

        I think we’re adding details next so I wouldn’t get hung up about it. I personally got obsessive about making things perfect at first so that when I went back to smash my geometry up it was a more controlled form of chaos.  😆 I think theyre BOTH great. :3

        #66020
        Austin Dunham
        Participant

          @vincav81 I think this is going to be a complex scene with a ton of verts, so anything you can do to link and reuse would probably be appreciated. . . as long as you don’t compromise the final product.  I’m listening to almost this exact point by Kent as I type.

          I took a closer look at the cart, and I see in the original artwork everything appears to be wood.  I don’t think it would be breaking the feel of the artwork to add metal wheels to the cart, but I’d check with your group leader about that.

          I’m hoping a lot of the how much detail to put into the project, like the springs, will be covered in today’s stream.  I don’t know if we really want to focus on what we can see from the original art work, or if we want to be able to walk around things.  If we want to be able to walk around things, it’ll need more detail.

          #66021
          Vincent
          Participant

            @wardred Thank you. I think I may just go with what I’ve got so far on the 1st one and worry about real life details after the collab.

            #66022
            Ingmar Franz
            Participant

              @vincav81  I’ve blocked out the spice vendor’s house three times until I got this relatively close match 🕵️‍♂️! So, welcome to the club 😉😁!

              #66023
              Vincent
              Participant

                Ok, so here’s the current progress of the lower poly version of my Homework model, for future syncing to the Collab folder.

                1. Current state of cart.

                2. Cart with all the duplicated geometry turned off. (Forgot to turn of the Mirror Modifier on the handle though 😬)

                3. Cart wireframe with Mirror Modifier turned off. Handle duplicated to show wireframe separate from the other geometry.

                @duerer @createtaiwan @sheila5 @splat21 @elubie 

                #66024
                Vincent
                Participant

                  Cart with shared geometry Linked (Alt – D) and edges marked sharp on the handles and wheels.

                  #66025
                  Vincent
                  Participant

                    End of Week 2, Day 1, Progress.

                    1) Final Low Poly Model (sans bevels). I also happened to look more closely at Vadim’s artwork and I noticed his cart has a small curve to the top most rear plank, so I’ve decided to added it here to better reflect Vadim’s vision. @harbinger_ua 

                    2) And here is the cart with all the linked objects hidden.

                    I also lengthened the “handles” to better match Kent’s block-out better.

                    @theluthier @duerer 

                    #66026
                    Vadim Zaitsev
                    Participant

                      There’s a slight curve there indeed. Great job Vincent!

                      #66027
                      Kent Trammell
                      Participant

                        Love the work you’re putting into this @vincav81. Working smarter instead of harder, picking up on subtle curves, rebuilding a second time…all signs of a bonafide 3D modeler 💪

                        #66028
                        Ingmar Franz
                        Participant

                          @vincav81 I would prefer the version from your homework. The other model looks too perfect like an industrial product. I just would reduce the gaps between the boards (there’s nothing shining through at the backside or right side of the cart box):

                          #66029
                          Ingmar Franz
                          Participant

                            @vincav81 Your low-poly cart is taking shape 😀 👍!  I would just add a slight bevel (one segment only!) at sharp edges as for example at the wheels, See for example the railing or the barrels in Vadim’s pirates tavern here, especially here the hires image of Vadim’s harbinger_ua original 3D model.

                            #66030
                            Ingmar Franz
                            Participant

                              I wanted to add metal tires to the wheels, but know I think that that would just ruin the simplicity of the 1st cart. 

                              As far as I know, there’s often a metal ring around the wood wheel in order to protect the wooden part against hard hits from stones etc. on the way:

                              Andrea @elubie added it to her “Homework Submission Cart” here (scroll down to the orange frame).

                              #66031
                              splat21
                              Participant

                                @vincav81, thanks for identifying and getting confirmation that there is a curve to the top back board!  I will implement that in my cart design.

                                #66032
                                Vincent
                                Participant

                                  Progress Update: Medium Poly model for Sculpting.

                                  1) Beveled mesh, ready for Hi-Res modifier.

                                  2) Cart with Subdivision (Level 2) added for visualisation.

                                  And for anyone else wondering how to turn on the Polygon/Mesh counter that Kent uses, it’s under Viewport Overlays and called Statistics. And if you tick that you viewport should also look like this:

                                  Without the red annotation of course.

                                  @splat21 

                                Viewing 15 posts - 16 through 30 (of 76 total)
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