COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team

Viewing 15 posts - 91 through 105 (of 436 total)
  • Author
    Posts
  • #63861
    Omar Domenech
    Participant

      I was thinking what was better, to focus on just one asset from star to finish, the whole pipeline and then jump to another when it’s 100% complete, the temptation is great but I figured I will waste too much time if I do it like that. When your working on just one thing and you go through the whole pipeline, one tends to micro focus on the tiniest detail , you sink in lots of time.

      So I’m going to only focus on modeling as quick as I can, as much as I can, that way we’ll have lots of stuff to play around with setting up the interior of the house. It’s probably better to have loads of assets with no texture, then to have too few with all the detail in the world.

      #63862
      Omar Domenech
      Participant

        Whatcha talking about Willis, that is looking great.

        #63863
        Omar Domenech
        Participant

          Dude that turned out great, the main silhouette is there and perfectly readable. For me texture painting is both exiting and terrifying. You could move to modeling more stuff if you’d like, then come back to texturing and shading all your stuff later. That’s the approach I’m going for. 

          #63864
          yukino hatake
          Participant

            Glad you like it , guess i aint used to this xD
            question i am trying a kast (closhet but where you can put on tv or other stuff)
            when i make a loop cut it dont go trough all the way.
            anyone knows why that is ?
            you see the loop cut in goes troug the bottom same for the bottom in the middle when i do a loop cut he only place one vertici.
            its not a problem but i cant figure out what the cause is

            #63865
            yukino hatake
            Participant

              i think its better to do random stuff , and see what we will use in the end . once decided what can go where , we indeed better focus on the finishing touch and texturing of the models .

              #63866
              Omar Domenech
              Participant

                Exactly, since the layout part will probably be kind of chaotic, stuff can be left out and you wouldn’t want to have a totally finished model not having a place in the house. So once all the decisions are made and everything is in place, I guess we’ll have it a go at making everything look pretty. 

                #63867
                Omar Domenech
                Participant

                  Probably you have an interior face somewhere or two vertices one on top of the other that aren’t merged, look for Ngons as well. 

                  I like to select a vertex and G to move it around and distort the mesh, it always reveals the problem. 

                  #63868
                  yukino hatake
                  Participant

                    Modeled a bowl (could be a wooden bowl)
                    and a decoration whale 🙂 . i do have some troubles with the whale

                    this is how he looks when i turn on smooth shading
                    another problem when i try to bevel the edges


                    is this because the flat surface is made of one face ? i did this to keep it as low as i could

                    #63869
                    Cookie Dough
                    Participant

                      I think you can add detail as you need to, then take anything off that isn’t necessary. Low poly just means we aren’t using dense meshes. 

                      #63870
                      Keith
                      Participant

                        Looks cool! That will look sweet once it’s painted

                        #63871
                        Keith
                        Participant

                          Yeah I agree with that, it’s better just to get some ideas out there and decide what is gonna work and what isn’t. I guess we can think of it as blocking out some ideas and shapes to start with

                          #63872
                          Keith
                          Participant

                            @ladymito I think  making the candles and the wax dripping is a really good idea! I had a quick go a modelling a candle holder and using Metaballs seemed to work pretty good for the dripping wax.

                            #63873
                            Keith
                            Participant

                              I guess you could try cutting that big face with the knife tool, make it into quads and tri’s – that might work better

                              #63874
                              yukino hatake
                              Participant

                                ok thanks , ill see how the it will work with the knife tool 🙂

                                #63875
                                Keith
                                Participant

                                  I’ve been working a bit on this ladder, do you guys think that it fits in with the style overall? or am I going too stylized with it

                                Viewing 15 posts - 91 through 105 (of 436 total)
                                • The topic ‘COLLAB2021 – Los Habaneros – House Interior Team’ is closed to new replies.