Forum Archive › COLLAB2021 – HQ – Stylized Fantasy Environment
I’ve added you to the roster. Welcome to the team 🙂
LOVE the brainstorming here. Wish I could move this subthread into the Nature BG team thread..
@adrian2301 My only concern about the procedural approach for the mountains / bg elements is that I’m pretty sure procedurals slow down Eevee; more computation. At least that was a takeaway from Simon Thommes course. So perhaps the mountain materials could be generated or supplemented with procedurals but would likely be optimal to bake down to textures for the final.
Definitely something we should test towards the end.
@spikeyxxx Love your proof of concept with geometry nodes! With custom shaped mountains I imagine a visual swap between LODs is possible. However I should clarify during a stream that I don’t really expect the viewer to move their camera all the way to the mountains for close inspection. Pretty much the goal imo should be the house and immediate yard surrounding the house should be closely-inspectable. Everything else is illusory and cheated to serve the house area.
So I expect the mountains to look great from the house’s perspective but will break down quickly as the camera gets closer to the mountains. Otherwise a the scene turns into a legit game environment; way too big for this project imo.
@chbug I’m pretty sure the gpu’s hold the texture and material data in their VRAM. So a smaller size texture will take up less ram.
I could be completely wrong tho.
@theluthier , I think it is the decision of the artist to decide. But I remembered the island in the beach scene and it looked great and was an ideal solution if the shape of the mountain was to change slightly when the whole scene comes together. And they can be baked into textures when a for the final.
Okay so the discord server is up and running. 7 hearts + team lead interest + Kent’s support = 30-50 hearts in my book.
The main invite to the unofficial discord server is below: The Spicy Invite doesn’t have a long shelf live and goes bad in 6 days so get on it now.
There is a Text and Audio channel dedicated for each team. Once you have a team confirmed on the Asset List sheet then head on over to the Discord if you like.
Rules channel is a great place to start. Then head on over to your team channel and announce your self in all of your spice-builder-glory: https://discord.gg/
There is also a general channel that is for general chat. Not as useful IMHO but it’s there.
Side note: Discord is only a home away from home. This is participate-at-your-own-will and will not eliminate any forums dedicated for teams on our CGCookie home. It just helps keep forum traffic down and more real-time. We’re trying to help the masses keep up with the communication hurdles, and this is another spice tool.
@spikeyxxx One last comment before I heed KT’s advice and no longer post this conversation in the HQ thread.
I did check out 2.93’s GNs. I’m loving the future. Mesh Primitives seems pretty cool. I mean, you can Add a Plane, delete three vertices and with one create a complex object within Geometric Nodes. What is not to love?
I did look at the Spreadsheet view. I don’t believe that it’s functionality is what I was looking for. I am looking for a way to view the output value of a Math node. For example, as you camera zoom into the object, how do you know the value of the Math-Ceiling node going into the Ico Sphere’s subdivisions input? Is it 0, 1, 2, etc. ? The only way you would dial in the right values is by experimentation via changing the numerator in the Divide node. I suspect that that is how you landed on the magical 10.3 value. If the Spreadsheet View does indeed allow the monitoring of node outputs, I am not seeing it.
Thanks again for this dialog – it has been very enlightening.
@theluthier Hey Kent! Thank you for organizing this project. I am really looking forward to participating.
I put in a comment in the Google Sheets that I would like to sign up for the door.
Could you please confirm?
Thank you.
Mike
Hey Mike! I just checked and I don’t see a comment from you for the sign, but I’ll add you 👍
@theluthier not sure I made the registration , pretty sure I filled out the form pretty early , I don’t see my name on the asset list sheet
Nevermind, I found your comment @undiscovered!
You need to use a trick for that:

Usually you are interested in Attribute values and Booleans, so here I just made one and that shows immediately in the Spreadsheet 😉
Excellent test @stickdonkey. I really like the idea of working with PNG’s until the end and compressing all textures down to JPGs. I expect the last week to be a lot of optimization efforts. Tests like this will be invaluable.
Sorry for the delay – I just added your email to the Asset List and Google Drive folder!
@theluthier Am I registered? I filled out the registration form, but I missed the announcement on April 5th about emailing you. Am I too late too join? If so that’s alright.