COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment

Viewing 15 posts - 376 through 390 (of 511 total)
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  • #63468
    splat21
    Participant

      @spikeyxxx I am trying to duplicate your geometry nodes.  This is my first experience with it.  I look at this as a great opportunity to learn!

      1) Please confirm my understanding of the end goal:  As you zoom in closer the subdivisions increase on the Ico Sphere (wunderbar!).

      For those following at home, here is what I did.  Used a split screen like using a Shader workflow.  Top is the 3D Viewport and the bottom is a Geometry Node Editor.  Added an Ico Sphere to my 3D viewer.  In the Geo Node Editor, pressed the New button and removed the Group Input node.  Added and hooked up the nodes to duplicate your configuration.  Except…

      2) I can’t find the “Ico Sphere” node – where do I get it?  I have looked at (I believe) every single node available via Shift-A, but it has eluded me.  Also, in the Geo Node world, is this considered a “shader” node (e.g., it has green connections)?

      Cheers

      Splat

      #63469
      spikeyxxx
      Participant

        Ad 2) @splat21 sorry for the confusion: that is 2.93. Geometry Nodes develops really fast these days. This was just a fast demonstration of the principle, so I cheated and used a version ‘from the future’.

        Of course, for the COLLAB we will stick to 2.92, but there are enough Nodes there to make something like this work.

        And you do not need to delete the Group Input Node; I just left it unconnected (it was a Plane and I didn’t want to show it here…) The GN Tree needs to be connected to an Object. A bit  like a Particle System, where you can decide to not show the Emitter.

        In 2.92 you could just use an Icosphere and add the GN Modifier (Node Tree) to that!

        in the Geo Node world, is this considered a “shader” node (e.g., it has green connections)?

        absolutely not!

        Those colors are independent from  Shader Editor Colors.

        Although Purple still means Vector and yellow color,  but Grey means float(ing point number).Turquoise/green is used for Geometry and green for integers. Then there is white for a  Collection, pink for a Boolean and blue for a String:

        But these color may still change, as this is in early development.

        If you want to learn more about GN look for Erindale on YT. He has some wonderful tutorials for beginners.

        He also made this (only modeled a few leaves for the flowers, the rest is GN):

        #63470
        splat21
        Participant

          @spikeyxxx Thanks for your reply.  You have inspired me to peek into the future and take a look at 2.93.  Your simple proof of concept is very cool.  If you pursue this further, I’d be interested in seeing how you implement this in 2.92.  I already have a Erindale Youtube intro to GN’s queued up to view.  

          #63471
          splat21
          Participant

            @spikeyxxx I played around with this a little more in 2.92 and got it to work.  

            I used a Floor instead of your Ceiling as I wanted the subdivision Level value to be 0 when the camera is furthest away.  The 2nd Divide function was to dial in a little more granularity – it’s value would need to be tweaked per the actual application.  Here are my camera zooms at different locations.

            1) Can you please tell my why you used the value of 10.3 when you divided it by the distance vector?  What is magical about 10.3?

            2) Is this how you would have approached this problem in 2.92?  Specifically, using the Mesh Subdivision Surface node.  Is there a better way?  

            3) It would be helpful to be able to monitor the output value of the math nodes.  Kind of like a debugger that monitors floating point, integer and Boolean variables.  Are you aware of any provisions to display such information within Blender?  Sorry, I have not looked into the future at 2.93 to see if there is that kind of a node there.  

            Again, thanks for your assistance in helping me to learn this.

            #63472
            spikeyxxx
            Participant

              Ad 1) there’s nothing magical about it just a more or less random value that gave an exaggerated effect. So in stead of using two Divide Nodes, you can use one with a different value.

              Ad 2) i don’t think there is a better way to make this example….

              Ad 3) in 2.93 there is a Spreadsheet:

              And I used Ceiling in my example, because the Primitive Icosphere in 2.93 doesn’t have a zero Subdivisions (at least, it is the same as 1 Subdivision):

              #63473
              sheila5
              Participant

                I think some people signed up on the cgart cafe yesterday https://discord.gg/FcWsrSx

                If they did please talk to Morten Fjellheim for access to the cg cookie only discussions (talking out loud chat is available for everyone)

                If you decide to make a new discord I’d definitely join for this project @blanchsb 

                #63474
                Andy Begg
                Participant

                  Hey all.

                  Long time lurker here.

                  I had my eye on the cart, but it seems to be a popular asset, so I was wondering if any team leads want to assign me to something.

                   I’m somewhere between intermediate and advanced, and I’m looking for challenge. So a 2 or a 3 would be preferred.

                  I posted some previous work on my colab 2021 WIP thread, so you can gage my skill level for yourself.

                  Otherwise I’ll just wait for something later on that people are avoiding. 😁

                  #63475
                  Keith
                  Participant

                    Hi @andybegg I had a look at your WIP thread and I think you’re going to be a great addition to whichever team you want! 

                    I think at the moment the plan was to let the folks pick what they wanted to work on, so you could definitely wait and see what is left over if you wanted to. But it’s really up to you!

                    #63476
                    Andy Begg
                    Participant

                      Thanks, I’ve put down interest in the roof, as it looks like a big job that could be split between people, but I’m happy anywhere else too. 🙂

                      #63477
                      robcampbell26
                      Participant

                        I signed up but how can I get access to excell file to sign up for assets. should I drop my email here?

                        #63478
                        Cannon Raymond
                        Participant

                          @theluthier I just tested a .jpg and .png each 1024 pixles. The png was 6mb and the jpg was 750 kb with no quality difference. So if we convert all of the textures from png to jpg at the end, performance and gpu memory will definitely be better.

                          #63479
                          Fred Gobry
                          Participant

                            Naive question: isn’t the gpu memory usage function of the uncompressed image anyways? (or do GPUs uncompress jpgs on the fly?)

                            #63480
                            Kent Trammell
                            Participant

                              Oooh great idea @blanchsb

                              #63481
                              Kent Trammell
                              Participant

                                I have a hard time saying no. I’ll add you to the list – Welcome to the team! (But don’t anyone else get any ideas 😅)

                                Please email me (kent@cgcookie.com) from a gmail address or google-associated email address.

                                #63482
                                Kent Trammell
                                Participant

                                  Ahh that is so cool! Thanks for sharing this Parker

                                Viewing 15 posts - 376 through 390 (of 511 total)
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