COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment

Viewing 15 posts - 361 through 375 (of 511 total)
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  • #63453
    Matthew Ullrey
    Participant

      Is there any way to get varying levels of detail in the geometry without firing up the game engine from Blender 2.79? 

      #63454
      Austin Dunham
      Participant

        Hey Everybody,

           I just wanted to say thank you for all your suggestions!  I’m definitely working on frequency.  @spkeyxxx, thanks for this suggestion too.  @ullreym, that’s not old fashioned.  It’s good advice and I sometimes do this myself.  I should do it more often.

        #63455
        clementk
        Participant

          @theluthier Just wanted to make sure that I’m in the collab I did sign up the day the video was on youtube but just needed to make sure since I’m new to the site.

          #63456
          qpola
          Participant

            @theluthier Hi Kent, Can you please confirm if I am signed up for this Collab. I am not sure if I filled the form in. I would be really sad if I missed this opportunity. Thanks a lot!

            #63457
            Parker Bourassa
            Participant

              @theluthier Here’s a (somewhat) similar collab project I’ve seen: https://www.youtube.com/watch?v=EdCvwmebWN0
              Not as “educational” but similar vibe.

              #63458
              yolopeno
              Participant

                 Hi @theluthier, I am the guy that forgot to fill google registration and asked if I can jump in the colabb.

                If there is a team that needs one guy with basic to advanced modeling skills that would be great?

                If there isn’t, no problem.

                #63459
                Matt Dickun
                Participant

                  @theluthier Am I registered? I filled out the registration form last month, but I am not sure if I am on your list.

                  #63460
                  Angela
                  Participant

                    Maybe a Mallet, that is also used for smashing spices. So it really burns, when you get hit

                    #63461
                    Shawn Blanch
                    Participant

                      Just thinking out loud but it would be a good idea to BOOKMARK your personal WIP forum and Team Forum. It will make it easy to navigate through all of the others.

                      #63462
                      spikeyxxx
                      Participant

                        @ullreym I think that that will be possible. If necessary we can use Geometry Nodes and calculate the distance from the Camera to an Object and drive the detail level with that somehow.

                        #63463
                        Adrian Bellworthy
                        Participant

                          I think that might be a MUST add a bookmark

                          #63464
                          Keith
                          Participant

                            Yes, that’s a great idea – cheers @blanchsb 

                            #63465
                            spikeyxxx
                            Participant

                              Proof of concept:

                              #63466
                              Austin Dunham
                              Participant

                                Ugh,
                                   Really missing “Undo” on the sapling modifier.

                                   If you have something you’re starting to be happy with I’d save it quickly rather than trying to “finalize” it.

                                   You can always go back and save a different preset and/or overwrite the original save with a more refined version.

                                   If you lose your modifier window, I think you’ve lost the ability to save that preset and have to start over.

                                #63467
                                Beau Kromberg
                                Participant

                                  I agree with @beefkeef that the lighting is the defining difference between the concept art vs render example. If you just spread their color palettes out in front of you it would be extremely apparent. 

                                  The colors you get out of the concept were very deliberately chosen,  and would look beautiful as swatches sitting next to one another.  There’s a selection of vibrant saturated colors as well as more muted desaturated tones, and theyre used to make the objects in the scene pop.

                                  The 3D version is relatively desaturated across the board, diffuse, no gradient. Whats interesting to me is that it actually looks like the 3d version eyedroppered some of the concept colors,  but due to the lighting and materials,  you don’t get great color depth.  

                                  The sky and lamps lend color depth to everything in the concept,  with varying levels of specularity / roughness — and that is completely absent in the 3d.  That color variation in the original art even helps frame your attention, with the warm colors in the sand pulling your eye in. 

                                  Colors are so GD important.  And people that use them well blow my mind. 

                                Viewing 15 posts - 361 through 375 (of 511 total)
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