Forum Archive › COLLAB2021 – HQ – Stylized Fantasy Environment
I’m so sorry about your Mom, @ketre . I pray that you and your family find comfort at this trying time. Keep the faith.
@rstich Agreed. I’m also having frustrations with the “New Reply” notifications and a few other quirks of the CG Cookie website. You’re not alone.
Not really very useful, because when you have to look up a shortcut, then that is very slow of course, but a lot of people ask for something like a cheat sheet for shortcuts….
So here’s a secret tip:
Download 2.93 (experimental!) and in the Preferences > Addons enable Testing and scroll to the bottom:

Not yet complete, but fun and it seems to respect your Keymap Settings (luckily, wouldn’t be of any use otherwise…).
Ill leave my fate in the hands of the great wizards to decide what part i get assigned to 😀 really look forward to the stream today. See you all soon
I think you all nailed it with the details and as @ullreym say’s the camera angle.
For me the icing on the cake is the detailed colour (proper spelling), notice in the lower image from @dostovel the roof tiles, the variation in colour, also on the wall, the rocks etc. etc. whereas the other is blocks of colour, the leaves on the trees are one shade of green, the rocks are all the same base colour. The first image’s texturing highlights the low poly look, the second is a combination of low and high poly, the building is fairly low poly (I’m not entirely convinced it’s even classed as low poly, we would need to see the wireframe), but the trees with all the leaves are high poly. It actually works to serve the purpose of conveying high detail in the overall image.
The cherry on the cake is the artist’s passion for their art and vision when starting a piece, so two cherries on this cake.
I’m not much of a fan of @blanchsb ‘s example. The use of image textures in this example in particular looks to me like someone has cut images out of a magazine and made a collage. I know this is a style in itself but it’s not for me.
I think in that first example you linked @dostovel that the modelling is sweet, but as the others have mentioned the presentation could really bring it to life. The biggest thing that stands out to me is the lighting – it seems very sharp shadows from probably one light source? but the reference isn’t lit like that at all. I see a shaft of light highlighting the centre hut, and there’s a nice warm glow from the lanterns and the hut itself – I fee it conveys comfort and cozyness.
It got me thinking to Kents forest course, do you remember the lessons where the lighting and atmosphere are added – and you go from quite an unappealing scene to something quite incredible.
Birds in the sky, leaves fluttering through on a windy day, some atmosphere – maybe things like this can help with our piece.
You will be fine, any problems just ask and we can take a look via the google.
Have you seen the thread on how to drive the google and @blanchsb ‘s explanation, if not you can FIND IT HERE
Thank you for the link. yes, I found it and it is very helpful.
(As I said-lots to read 😉 )
@theluthier I’m processing the approach to use for the background and was wondering on the texturing and shading stage, are we to be texture painting or are we free to use procedural shaders?
I thought of your livestream series Creating simple EEVEE environments in Blender the one with Melvin on the beach with his surf board, when you created the islands in the distance, I feel this approach gave a perfect effect for the distant background, but I do remember you trying to use real world scale and the islands where some way off from the focus of Melvin and the beach. Are you ok with a large scene? And the procedural approach, adjusting the shape of the island on the fly with the ‘dynamic’ procedural shader updating with each adjustment.
I’m thinking about mountains in the far distance and the background bushes and trees in the mid distance and then @spikeyxxx team with the foreground, but I am concerned of the effect of the end result of any camera fly through of the scene. It maybe ok if the camera stays low to the ground.
Any thoughts from anyone?
Silly idea, but maybe we could invent some kind of LOD system and combine procedural techniques with hand -painted textures.
Like hand-painting a seamless texture, making it into a 3D texture and then scaling it according to the Camera distance, something like this:


@jakeblended Dude I got you covered. How’s about working on the walls (I’ll assign you now but just DM me or @ me if you want one of the other options today)?
That’s an advanced task according to SpiceFather Trammell
@vincav81 and @rstich your pains are definitely felt by the community. We will roll with the punches but y’all are always welcome to offer up new options for your own teams if you find better ways to collaborate as a group.
We had similar issues last collab but it didn’t stop us. Just about every production pipeline has to overcome similar communication challenges. Ours is very similar. We are voicing our concerns as a community and Nick is trying to figure out how to make it better I hear. Just may take some time trudging through the mud. Don’t let it stop us though. We’ll get into smaller channels once the production kicks off and things will be more relevant for each member in their teams.
Spikey thinks brilliance is silly. I guess that’s what you get when you grow up in Einstein’s backyard.
Good thing there is google translate (to help with the easy stuff). I admire you wanting to cross language barriers to be apart of this @monaloren
Due to an apparent sudden interest in a discord server for this collab project I wonder if people are interest in at least interacting on dedicated team channels there.
I have the know-how to set something up but I would need a good amount of votes to set something up “unofficially but officially”
If you heart the idea of chatting on discord as you work out ideas then give a heart. I think I need to see a large amount (30-50 hearts) to consider this a community interest.
This would not replace the dedicated channels on the forum for each team. But may help with some real-time communication that the forum cannot provide.
Cast your votes/hearts and we’ll see how many people are interested in this. I’ll leave voting up through Thursday perhaps?