BC4-1810 – Homework, Yukino Hatake

Forum Archive BC4-1810 – Homework, Yukino Hatake

Viewing 15 posts - 166 through 180 (of 180 total)
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  • #42845
    yukino hatake
    Participant

      @nekronavt 

      i made it myself (both) so maybe i did someting wrong . hope you know the issue ๐Ÿ™‚

      #42846
      Pavel Mazanik
      Participant

        @yukinoh1989 your bump node isn’t do anything because it’s “distance” value is 0 ๐Ÿ™‚

        #42847
        yukino hatake
        Participant

          @nekronavt
          i tryed the value of 1 but it doesnt really looks like it has effect. i also tryed out a color ramp to see if that helped but still not much happening. eighter i dont see it or it does not work like it suppose to .

          #42848
          Pavel Mazanik
          Participant

            @yukinoh1989 strange, it works for me. You have different mapping size for bump texture btw, maybe it’s what confuses you?

            #42849
            yukino hatake
            Participant

              @nekronavt edited: my fault didnt plugged into the glossy shader

              #42850
              yukino hatake
              Participant


                @theluthier  i finally finished it . hope i still can get graded of it since i really would like to know how i did(what is good or bad etc) .
                the wood texture is from the internet but the floor texture and bump map where made by me .
                i went for a somehow shiny glossy bathroom.

                #42851
                smurfmier1985
                Participant

                  @yukinoh1989 Nice work! There is some splotsiness on the toilet and left side of the cabinet, probably from the denoiser. The white wood is a bit too shiny I think. Floor looks nice, the gold is nice and shiny, good mirror and zo really like the curtains. Great job! ๐Ÿ˜„๐Ÿ‘๐Ÿป

                  #42852
                  yukino hatake
                  Participant

                    @smurfmier1985 thank you I am happy you live it. Somehow I rendered at 6000 samples but even with denoising I can’t get rid of it fully. 

                    Maybe the white frame is indeed a bit too glossy. Should probably turn that down a bit. 

                    #42853
                    Mahir Tasin
                    Participant

                      @yukinoh1989 Nice Yukino! The texture you made for the floor is very nice!

                      #42854
                      yukino hatake
                      Participant

                        @mahir07  thank you so much. Happy to hear you like the texture. 

                        #42855
                        yukino hatake
                        Participant

                          @smurfmier1985 do you have any idea how I could get rig of the last noise (at left of lavabo and toilet and under lavabo. ) should I increase samples or try something else. Denise is on and I rendered with 6000 samples

                          #42856
                          smurfmier1985
                          Participant

                            @yukinoh1989 I think those are artifacts caused by the denoiser. Maybe turn down it’s strength? I dunno for sure I’m more familiar with Eevee than with Cycles, so I never use the denoiser..

                            #42857
                            yukino hatake
                            Participant

                              @theluthier hope you still want to take some time to critique it ? not sure if you got the first notification about it ๐Ÿ™‚

                              #42858
                              Kent Trammell
                              Participant

                                @yukinoh1989 Sorry I’ve been in my recording dungeon mostly. Congrats on finishing the arch viz! I trust this means you’re feeling better ๐Ÿ‘

                                Overall the lighting reads well and believable. The materials are pretty good as well. Perhaps a little too glossy on the white trim paint and the gold feels a bit too mirror-y. More often I see gold hardware/fixture have more of a brushed finish like this:

                                That brushed finish would register a little more believable in my opinion. Lastly, the dark window frame is an interesting choice. Everything else in the scene is generally lighter in color but then there’s this dark wood-stained window frame. Can’t say I’ve seen that before and it initially strikes me as odd. That said, the wood grain looks pretty good as raw wood – the bump map and grain size it well done.

                                Overall it’s an A from me. I appreciate you coming back to the homework after the class is over! I’ll add your additional XP now.

                                #42859
                                yukino hatake
                                Participant

                                  @theluthier thanks a lot. I think of this while making my next project. 

                                  I indeed am getting better. I still am home but feel that with each day it slowly getting better each time. 

                                  It was really fun to make this so that’s why my project now is a house I create. Gonna model everything from start and then shade and light it with everything I learned so far :D. 

                                  Again thanks for you’re time and also thanks for the exp too ๐Ÿ™‚ 

                                Viewing 15 posts - 166 through 180 (of 180 total)
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