BC1-1808 Homework, Pavel Mazanik

Forum Archive BC1-1808 Homework, Pavel Mazanik

Viewing 15 posts - 106 through 120 (of 125 total)
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  • #40431
    Pavel Mazanik
    Participant

      Week #4 Homework Submission  

      Done with multires, UV-unwrap and texturing. Done a little of rigging and posing. EEVEE render. Feeling a bit exhausted.

      #40432
      silentheart00
      Participant

        @yukinoh1989 The multires modifier is kind of like adding subdivisions, which you can then use to add details.  You’re able to save different “levels of detail” if you will.  So at a resolution of 5, it could be intricately detailed, but at a level of 1 it’s just the bare minimum shapes.  I hope that makes sense.  If you’d like to know more.

        When people talk about making maps, whether that’s a diffuse (color), specular (strong highlights), normal (imitating how light falls on a surface), or others, they mean they are saving out the information into a texture.  This is great for games in particular because it saves a lot of resources that would otherwise lock up the game because the computer is trying to calculate many things.  I hope this helped.

        #40433
        Curious
        Participant

          @nekronavt Wooow this is going to give me nightmare fuel!! Good job..

          #40434
          yukino hatake
          Participant

            @nekronavt wow this is so amazing how did you so the skin texturing 😮 that is sooooo awesome .

            #40435
            Grady Pruitt
            Participant

              @yukinoh1989 I don’t remember if he mentions multires in the Piero course, but I do know @theluthier  talks about it in his character course.

              #40436
              Grady Pruitt
              Participant

                @nekronavt Excellent job on this, BTW… Looking forward to seeing this in an action pose 😀

                #40437
                Pavel Mazanik
                Participant

                  @gradyp thank you 🙂 I didn’t rig him properly, just to give him a little relax, but maybe I’ll find time to do this later.

                  @yukinoh1989 thank you 🙂 well, it’s mostly a mix of noises with variety of bump and roughness. Substance Painter is doing half a job for me. You should really check this software. I find texture painting in Blender is a rocks and sticks compared to SP as a tool.

                  @golden-kitty sorry 🙁 Play some Doom, give demons nightmare fuel back 🙂

                  #40438
                  Aaron Rudderham
                  Participant

                    @nekronavt Where’s a BFG when ya need one…

                    You guys and your organic characters man, I’m jealous. Great work as always, Pavel! Nice touch with the glowing eyes too.

                    #40439
                    smurfmier1985
                    Participant

                      @nekronavt you keep showing off don’t you? 😜 Very nice sculpt, great details and just plain creepy.. love it!!!

                      #40440
                      Pavel Mazanik
                      Participant

                        @thecabbagedetective Thank you. There is nothing to be jealous actually. Practice and anatomy learning gives a HUGE boost on first time. Sadly it slows down later.

                        @smurfmier1985  thanks 🙂 not showing off at all. I started sculpting nearly half a year ago, so I probably learned something by this time xD. And as I said above – if you are learning properly, you gain a lot the first time. 

                        #40441
                        smurfmier1985
                        Participant

                          @nekronavt I was just kiddin’ 😉 You’re making good progress then if you started sculpting only half a year ago, it looks amazingly detailed!

                          #40442
                          Zsolt Cseh
                          Participant

                            @nekronavt Pavel not only this Week 4 demon but in general your skills are frightening me 😀 It is great that you showed them this month, let’s meet also in October for sure

                            #40443
                            Pavel Mazanik
                            Participant

                              @csehz thank you! Oh, I really can’t wait for October class. My lighting knowledge is limited by simple 3-point system. Which is surprisingly good, but, huh, definitely can be better 😀

                              I applied to this class mostly to get in touch with Blender 2.8 and now I’m very sad, when I need to use 2.79 instead.

                              #40444
                              Ken Claassen
                              Participant

                                @nekronavt really nice demon and great atmosphere. I especially like the diving pic close up like he’s just noticed you and he’s turning his head to literally give you the evil eye. 

                                 It’s cool that you can add texture and lighting.  I am pretty clueless in that area so I’m really keen for the October course too. 

                                #40445
                                Jere Haapaharju
                                Participant

                                  @nekronavt Great details and the skin looks darn good. And the lighting, very nice.

                                Viewing 15 posts - 106 through 120 (of 125 total)
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