BC1-1808 Homework, Pavel Mazanik

Forum Archive BC1-1808 Homework, Pavel Mazanik

Viewing 15 posts - 91 through 105 (of 125 total)
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  • #40416
    Pavel Mazanik
    Participant

      @swikni thanks. I thought about it, but my wife think that it will be weird 😀

      #40417
      Zsolt Cseh
      Participant

        Pável that is very beautifully done again, super sculpting

        #40418
        Pavel Mazanik
        Participant

          @csehz thank you 🙂

          #40419
          Pavel Mazanik
          Participant

            BFG division in headphones creates a certain mood and inspiration. WIP for week 4

            Sadly, I’m forced to copy this mesh to 2.79, since I’m planning to do retopo and continue with multi-res. And multi-res isn’t working in 2.8 yet. I’m so in love with 2.8 matcaps…

            #40420
            Kent Trammell
            Participant

              @nekronavt You’re off to a great start with this new creature. And YES aren’t the 2.8 matcaps soooo much nicer than 2.7x..I find myself modeling production work in 2.79 and doing screengrabs with 2.8 matcaps to show clients ha.

              Anyhoo, it looks like another impressive character/creature is coming in hot. I hope retopo goes well! It’s the right choice for maximum detail potential.

              #40421
              Pavel Mazanik
              Participant

                @theluthier Thank you 🙂

                Retopo goes meditative so far

                #40422
                Kent Trammell
                Participant

                  @nekronavt “Meditative” is a great word for it. Some find it boring and redundant but I find it therapeutic. And since it’s such a useful option I’m happy to jam music for a couple hours and get lost in retopoland.

                  PS: Your retopo is progressing nicely 👍

                  #40423
                  Pavel Mazanik
                  Participant

                    Just feet and hands are left to retopo and I’m ready for multi-res sculpt. Probably I’ll try to texture paint him, but not sure if I’ll do it before deadline

                    #40424
                    Aaron Rudderham
                    Participant

                      @nekronavt I remember retopo-ing my scorpion mech thing from last class thinking how tedious it was and then I look at this… bravo, sir.

                      #40425
                      yukino hatake
                      Participant

                        @nekronavt wow this is so good. i love it. just a question during retopo arent you not lossing details like where the ribs are? not that its bad but i am kinda curious since you put a lot of work in the details but then they arent there anymore. or will they come back later if its finished.  again really great work 

                        #40426
                        Pavel Mazanik
                        Participant

                          @thecabbagedetective thank you 😀

                          @yukinoh1989 thank you. Yes, you are right, I’m loosing some details, but there is a trick – you can add shrinkwrap over multires modifier later and “bake” dyntopo details to multires. And it won’t affect the base mesh, shrinkwrap will be stored in multires data. Or you can just recreate those details manually. 

                          Here is final retopo by the way. Warming up for multires detail sculpting.

                          And this is the example of how you can return your details

                          #40427
                          yukino hatake
                          Participant

                            @nekronavt wow that is a handy trick . what is multires sculpting . is that sculpting again and then retopo again 

                            #40428
                            Pavel Mazanik
                            Participant

                              @yukinoh1989 No need to retopo again if you are not planning to bake normal maps etc. But yeah, it’s sculpting again, but with multiresolution modifier on and dyntopo off. You can’t add more geometry, since dyntopo is disabled, but you can achieve better details without turning your machine into crematorium 😀

                              #40429
                              yukino hatake
                              Participant

                                @nekronavt handy to know . so much more to learn . does we learn this in the pierro tutorial that @theluthier mentioned during class ?
                                also what is bake normal maps ? its not cooking that much i know but i dont have an idea what this means xD

                                #40430
                                Pavel Mazanik
                                Participant

                                  @yukinoh1989 I got some tricks from Zacharias Reinhardt videos on youtube. And about normal maps – https://cgcookie.com/course/intro-to-normal-map-modeling-for-games

                                Viewing 15 posts - 91 through 105 (of 125 total)
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