Hi Martin,
Thanks for the suggestion. With “Air Personal Space” and “Avoid Collision”. The overlapping problem is much less. But Particles with Boids move so randomly. It flies around. And Geometry Nodes is like an alien to me… So complicated.
What I want is like particles simply fall vertically like rain. When it hits the collision object, the particles won’t overlap with each other.
Yes! It works!!! The box is checked by default.
Thanks a lot!
Hi Wayne,
I might have misunderstood in the constraint process.
Hi Wayne,
Thanks you reviewing. Now it looks like fine:
https://youtu.be/vG_9LX4rGS4
But it raises another question. Why did we have to make the Copy Transform constraint in the first place if the constraint has to be cleared at the end?
Hi Wayne,
Thank you for replying again. I’ve submitted my work for your review.
Hi Dwayne, thank you for your add-on. The DDS thing looks a bit complicated. Maybe not, but just new to me haha.
I will give it a try. Thanks!!
Got it! Thanks!!!
By the way, is there a way to save the setting as default every time I open a new file? I know I can do File ‣ Defaults ‣ Save Startup File.
How about the setting of how the bones are displayed? Every time I need to turn on “name”, “in front”, “axes” in the Object Data Properties. It’s not much to setup, but a bit déjà vu.
Hi Wayne, it WORKS!!!
I think I understand what you mean. Now when I also paint the ear vertex groups. Things back to as expected.
Thanks a lot! You’re really experienced.
Hi Martin and Wayne,
Thank you for answering my question. Here is the screen recording:
As you see, the paint is like 100% weight. And the subtract brush is like an add brush.
This file is not from Wayne. I made it by myself. Maybe I messed up something on the way.
But it looks so weird. See if you can figure out what the problem might be. If not, it’s ok. There are no problem when I tried doing weight paint in some other files.