Hayden Brown

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  • in reply to: Poly Brush in blender 3.3? #78223
    Hayden Brown
    Participant

      Thanks guys

      I think I will be going building from a single vert

      I have seen much on Boxcutter and HardOps. seems like every big hard surface modeller on youtube uses it. Been holding off as I would like to progress farther in my “standard” blender hard surface before checking out a whole new workflow 

      in reply to: Turn hand painted dirt Base Color layer to Roughness #76798
      Hayden Brown
      Participant

        cycle-exercise_3.png

        Hayden Brown
        Participant

          So it was really dark because i added dirty vertex to my Base-Color color attribute making it twice as dark. Then in the shader nodes i had dirty vert and base color input reversed in the overlay node ( at .5 Fac), making it even darker. idk about the black and white trees, I just sweeped all color attributes and started fresh.

          Basically goofed on  everything I could in this lesson. just gotta take it slower and understand what im doin better. Take a break and come back. I appreciate response and your time. Always helps to have someone bring more certainty to the problem at hand

          as for color attribute choices I went with:  base-color            Vertex-Color

                                                                                                        dirty-vert               Face Corner-Byte Color

          Idk what these are but I think it works fineScreenshot 2022-07-06 154852.png

          Hayden Brown
          Participant

            trees.pngScreenshot 2022-07-06 092556.png

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