So it was really dark because i added dirty vertex to my Base-Color color attribute making it twice as dark. Then in the shader nodes i had dirty vert and base color input reversed in the overlay node ( at .5 Fac), making it even darker. idk about the black and white trees, I just sweeped all color attributes and started fresh.
Basically goofed on everything I could in this lesson. just gotta take it slower and understand what im doin better. Take a break and come back. I appreciate response and your time. Always helps to have someone bring more certainty to the problem at hand
as for color attribute choices I went with: base-color Vertex-Color
dirty-vert Face Corner-Byte Color
Idk what these are but I think it works fine